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Experience


Experience Rewards
Experience is gained by defeating enemies in City of Heroes, much like many other role-playing games. Leveling up has many benefits, though there are two ways in which your level increases: Combat Level and Security Level. Your CL goes up automatically when you have gained enough experience to reach a new level; this grants you more hitpoints, better damage, and a better chance to hit enemies (in that you are now even level with higher level enemies). To get your SL though, you must train at one of the several trainers around the city.

Following is a table of the rewards of training up your character's security level.

Level New Power Slots Primary Power Available Secondary Power Available Pool Power Available New Enhancement Slots New Inspiration Slots New Title
1 1st & 2nd 1st & 2nd 1st     3  
2 3rd 3rd 2nd     1  
3         2 4  
4     3rd        
5         2    
6 5th 4th   1st, 2nd (1st pool)      
7         2    
8 6th 5th   1st, 2nd (2nd pool)      
9         2    
10 7th   4th 1st, 2nd (3rd pool)   2  
11         2    
12 8th 6th   1st, 2nd (4th pool)      
13         2    
14 9th     3rd (all pools)*      
15         2   Yes
16 10th   5th        
17         2    
18 11th 7th          
19         2    
20 12th   6th 4th (all pools)*      
21         2    
22 13th            
23         2    
24 14th            
25         2 5 Yes
26 15th 8th          
27         2    
28 16th   7th        
29         2    
30 17th            
31         3    
32 18th 9th          
33         3    
34         3    
35 19th   8th        
36         3    
37         3    
38 20th   9th        
39         3    
40         3 5  
Total at Level 40 20 Total Powers 9 Prim. Powers Available 9 Sec. Powers Available 4 Pools Available (4 each) 49 Enhancements 20 Inspiration Slots 2 Title

*The third power in a pool cannot be chosen until you've picked either the first or second power in the pool. The fourth power in the pool cannot be chosen until you've picked at least 2 other powers in the pool.


















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June 5, 2006