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HEADBANGER'S BALL
Tweaker Frontman Chris Vrenna Sounds Off on Scoring Tabula Rasa
LQGaming Services:: How'd you get into the whole videogame thing anyhow? We hear you brand-name musicians aren't normally hurting for things to do on a Friday night?
Chris Vrenna: I worked on Quake back when I was still with Nine Inch Nails. It was a blast! Years later, American McGee called me out of the blue to do his Alice game. From then, I was hooked.
LQGaming Services:: Are you much for MMOs yourself? What do you think about the people who play them? And does this sort of game have any appeal to someone who leads the type of life you do, considering so many people dream of being in the limelight?
Chris Vrenna: I like MMOs. I just don't have tons of time to play them. My favorite though, is City of Heroes. The good thing about these games is that I think MMOs can appeal to all types. Some people like to sit home alone and play first-person shooters, others like the feel of community that an MMO can offer.
LQGaming Services:: Any strange anecdotes from the Tabula Rasa project? Or the silliest, dumbest, weirdest or just plain most messed up thing they asked you to do?
Chris Vrenna: Besides work my ass off? I'll get back to you on that. We're right in the thick of it now. The current challenge is the sheer amount of material we have to put together for the game.
LQGaming Services:: Advice for people hoping to follow in your footsteps: How can they break into the game music biz? And why would they want to?
Chris Vrenna: Music for games is becoming more competitive as more and more composers are entering the business. The good news though is that there are so many game platforms out there from computers to consoles to handhelds to cell phones. They all need music! Just [keep trying.]
"We're right in the thick of it now. The current challenge is the sheer amount of material we have to put together for the game [Tabula Rasa]."
LQGaming Services:: Game music groupies vs. the real deal: Who's more likely to set your leather pants on fire?
Chris Vrenna: All fans are cool. I really appreciate the game fans because it tells me I did my job well and made music that they paid attention to.
LQGaming Services:: If you could make an MMO yourself, it'd involve...?
Chris Vrenna: Good question, since I'm not a game designer! How about a music-based MMO where you play an instrument and then have to either audition for or have others audition to form bands. Then in something maybe similar to [PlayStation 2 game] Amplitude, you'd have to write songs together. Then you'd take your "band" and go on a "tour" traveling to different areas to perform and make money. You could hook up with other "bands" and tour together, which would make more money, but you would have to split it among more people. Call it Sim-Rock! Hahahahahahahaha.
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