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SCHEDULE HIGHLIGHTS                



GAME DEVELOPERS' CONFERENCE 2006 Schedule Highlights



New Keynote Announcement!

Battlestar Galactica Creator and Producer Ronald D. Moore to deliver Vision keynote address on Wednesday, March 22. Learn more . . .

Translated Sessions

To promote exchange within the worldwide development community, GDC is holding simultaneous translation sessions in the Translation Room - J 2/3, Convention Center. To view these sessions, click here.

Conference Sessions

Sessions at the GDC are divided into tracks, generally according to the subject discipline such as programming or art. This year's GDC Tracks include the following:

Vision Track
Audio Track
Business & Management Track
Game Design Track
Production Track
Programming Track
Visual Arts Track
IGDA Track

Please see below for highlighted sessions within each Track:

Audio Track

The 7 Deadly Sins of Music Licensing

Dave Ranyard
and Sergio Pimentel
(SCEE)

The Art of Orchestration

Lennie Moore
( sLens Music)
Cris Velasco
(Composer)
Erik Lundborg
(Papageno & Fasolt)

An Overview of Xbox 360 Audio

Brian Schmidt
(Microsoft)



Business & Management Track

Successful Outsourcing on AAA Games - A Case Study of Forza Motorsport

Rajesh Rao
(Dhruva Interactive)
John Wendl
and Nick Dimitrov
(Microsoft Game Studios)

Cracking the XX Factor: How Devs Can Turn Women Players
into Buyers

Clarinda Merripen
(Cryptic Studios)
Eric Tams
(Popcap Games)
Erika Kohnke Kain
(Kohnke Communications)
Sheri Hargus
(Her Interactive)

What's Next in Digital Distribution & Mainstream Games

Greg Zeschuk
and Ray Muzyka
(BioWare Corp.)
Gabe Newell
(Valve Software)
Greg Canessa
(Xbox Live Arcade, Microsoft Corporation)
Lars Brubaker
(Reflexive Entertainment)
Thomas Arundel
(Introversion Software)



Game Design Track

Advanced Prototyping

Chaim Gingold
and Chris Hecker
(Maxis/Electronic Arts)

Designing Tabula Rasa: Lessons from the World of MMOs

Richard Garriott
(NCsoft)

The Game Studies Download: Top 10 Research Findings

Jane McGonigal
(42 ENTERTAINMENT)
Mia Consalvo
(Ohio University)
Ian Bogost
(Game Design / Professor at Georgia Tech)



Production Track

IGF - State Of Independent Games Roundtable

Simon Carless
(IGF)

Case Study of a Japanese Casual Game Community Portal

Noriyoshi Murota
(NHN Japan, Corp.)

Creating: Inventing Feature IP and Understanding Its Benefit

Neil Young
(EA Los Angeles)



Programming Track

God of War: How the Left and Right Brain Learned to Love One Another

Tim Moss
(Sony Computer Entertainment America)

Threading Full Auto Physics

David Wu
(Pseudo Intearactive Inc)

The Next Generation Animation Panel

Julien Merceron
(Eidos)
Ken Perlin
(NYU Media Research Laboratory)
Victor Zordan
(University of California, Riverside)
Okan Arikan
(University of Texas, Austin)
Leslie Ikemoto
(University of California, Berkeley)
Lucas Kovar
(Industrial Light & Magic)



Visual Arts Track

Cinematic Game Design

Marty Stoltz
and Richard Rouse III (Midway Games)

The Art & Craft of Lighting

Justin Evans
(Mystic Arts)

Rigging Beautiful and Believable Organic Characters

Paul Hormis
(HYPERbolic Enterprises)


 

Vision Track

What's Next Panel

Jamil Moledina
(GDC, CMP Game Group)
Masaya Matsuura
(NanaOn-sha)
David Perry
(shiny Entertainment, Inc.)
Louis Castle
(Electronic Arts)
Mark Cerny
(Cerny Games)
Cyrus Lum
(Midway Games)

 

 



IGDA Track

Game Developers Bill of Rights

Jason Della Rocca
(IGDA)

Sex in Games: The Exciting Evolution of Adult Content
Brenda Brathwaite
(Savannah College of Art & Design)

Speaking Out: Exploring the LGBT Game Development Community

Jeb Havens
(Cyberlore Studios)






Do you think you'll ever get too old for video gaming?

Absolutely, we all have to grow up sometime.

Maybe, when real life demands more of my time.

No way, video gaming will always be an entertainment option for me.

Never, I'm looking forward to pwning my grandkids.

I don't know

Anyway!


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