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E3 2007 Schedule Highlights
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Conference at a Glance
Workshops - Tuesday, May 9:
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Room 404AB |
Room 406AB |
Room 408B |
| 9:30 AM - 11:30 AM |
W1 - Partnering with Madison Avenue: How to profit from the prominence of games |
W2 - Casual games update: How new business models are accelerating the growth of today's game marketplace |
W3 - New rules in play: Deciphering the modern-day game deal |
| 11:45 AM - 12:45 PM |
W4 - From Sputnik to Spore: Will Wright's new way of game creation |
W5 - The Rise of Mobile Entertainment: Upcoming trends and new opportunities in mobile games, music, and TV |
W6 - Beyond risk: a modern approach to MMORPG development |
| 1:00 PM - 3:00 PM |
W7 - Next-gen game design: How the new consoles stack up |
W8 - Where games fit into the new digital economy |
W9 - Games get up and go: Getting the most out of the PSP, DS, and upcoming mobile handsets |
| 3:30 PM - 5:30 PM |
W10 - Blueprint for a killer title: how the pros do it |
W11 - Digital distribution lays down tracks: Where direct-to-consumer game distribution stands today |
W12 - Game Piracy: Update on the Latest Strategies to Protect Your Product |
Sessions - Wednesday, May 10:
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Creativity and Technology |
Business Strategy |
Market Analysis |
| 9:30 AM - 11:00 AM |
1.1 - What's Next: Coming face-to-face with designers shaping the future of games. |
2.1 - Persistent world possibilities: Taking the online experience to the next level |
3.1 - Startup strategies: Where opportunities still exist |
| 11:30 AM - 1:00 PM |
1.2 - The inner game: What goes into the industry's best-selling titles |
2.2 - When media giants muscle in: Why the game industry should care about the acquisition appetite of News Corp., Viacom, and others |
3.2 - Reaching the connected consumer: Tapping their personal networks and power of persuasion |
| 1:30 PM - 3:00 PM |
1.3 - Sneak Peeks: Behind the scenes of Metal Gear Solid 4, Gears of War and Red Steel |
2.3 - Inside the production pipeline: Managing costs, expectations, and competition |
3.3 - Entertainment business summit: Where the increased integration of music, movies, TV, and games is headed |
| 3:30 PM - 5:00 PM |
1.4 - Franchise power: Understanding the DNA of the industry's greatest games |
2.4 - The next frontier in funding: How hedge funds, foreign money, and nontraditional financing are creating opportunity for game makers |
3.4 - Profiting from innovative online communities |
Sessions - Thursday, May 11:
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Creativity and Technology |
Business Strategy |
Market Analysis |
| 9:30 AM - 11:00 AM |
1.5 - Cracking the code of creativity: Drawing novelty, awe, and adventure from traditional genres. |
2.5 - Casual game world tour: Learning from the best that Asia and Europe have to offer |
3.5 - No session this time slot |
| 11:30 AM - 1:00 PM |
1.6 - Massively cross-platform: Closing in on the dream of one game, many platforms |
2.6 - In-game and around-game ad update: The marketer's perspective |
3.6 - World view: Analysts take measure of the global marketplace |
| 1:30 PM - 3:00 PM |
1.7 - Perfecting the mix of story, character development, and interactivity |
2.7 - Future shock or smooth sailing ahead: How game industry leaders are managing risk |
3.7 - The wireless revolution: Where to seize opportunity in the new mobile game marketplace |
| 3:30 PM - 5:00 PM |
1.8 - How mobile game creators are using high-speed networks and high-end handsets to make wireless games better |
2.8 - No session this time slot |
3.8 - The New Gamemaker: Trends in the trenches of game making and publishing |
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