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| | Acid | Unknown | |
| This weapon is sheathed in caustic acid. An acid weapon deals an extra 1d6 points of acid damage on a successful hit. |
| | Acid Guard | Unknown | |
| Absorbs a certain amount of acid damage. |
| | Adamantite | Unknown | |
| Found only in meteorites and the rarest veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Light armor made of adamantite grants it's wearer damage reduction of 1/-. Medium armor grants it's wearer damage reduction of 2/-. Heavy armor grants it's wearer damage reduction of 3/-. Shields grant it's wearer damage reduction of 1/-. |
 | Aid | CLR(2) | V, S |
| Temporary hit points and morale bonuses on attack power and saves versus fear is granted to an ally. |
| | Anarchic | Unknown | |
| An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all of lawful alignment. |
| | Apple Cider | Unknown | |
| Apple Cider heals 480 spell points over 2 minutes. |
| | Axeblock | Unknown | |
|
| | Balance | Unknown | |
| Increases your balance skill, which affects being knocked down. |
| | Bane | CLR(1) | V, S |
| Enemies are filled with fear and doubt, penalizing attack power and saves versus fear on all affected targets. |
 | Barkskin | RGR(2) | V, S |
| Toughens skin of an ally, giving a bonus to natural armor. |
 | Bear's Endurance | SRC(2), WIZ(2) | V, S |
| An ally gains greater vitality and stamina, giving a bonus to Constitution. |
| | Beef Stew | Unknown | |
| Heals 60 hit points over 3 minutes. Only works in taverns. |
 | Bless | CLR(1) | |
| Allies are filled with courage, granting bonuses to attack and saves versus fear. |
 | Blindness | SRC(2), WIZ(2) | V, S |
| The powers of unlife renders an enemy blinded. |
| | Bluff | Unknown | |
| Provides an enhancement bonus to the wearer's bluff skill. |
| | Break Enchantment | SRC(5), WIZ(5) | V, S, M |
| Frees target from curses, enchantments and other effects, both helpful and harmful. |
| | Brown Froth | Unknown | |
| Heals 160 spell points over 2 minutes. Only works in taverns. |
 | Bull's Strength | SRC(2), WIZ(2) | V, S |
| The affected ally gains strength and power, giving a bonus to strength. |
 | Burning Hands | SRC(1), WIZ(1) | V, S |
| A cone of searing flames shoots forth, damaging targets in the area of the flames. |
 | Camouflage | RGR(1) | V, S, M |
| An ally becomes more able to blend in with his or her surroundings, giving a bonus to Hide. |
 | Cat's Grace | BRD(2), SRC(2), WIZ(2) | V, S |
| An ally becomes more graceful, agile, and coordinated, giving a bonus to Dexterity. |
 | Cause Fear | BRD(1), CLR(1), SRC(1), WIZ(1) | V, S |
| Enemy becomes frightened. |
| | Chaotic Outsider Bane | Unknown | |
| A bane weapon excels at attacking one type or subtype of creature. Against chaotic outsiders, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2d6 points of damage against the foe. |
 | Charm Monster | SRC(4), WIZ(4) | V, S |
| An enemy monster is charmed and will fight as a trusted friend and ally. |
 | Charm Person | SRC(1), WIZ(1) | V, S |
| Charms and enemy humanoid, which will fight as a trusted friend and ally. |
| | Chicken Leg | Unknown | |
| Heals 60 to 90 hit points over 3 minutes. Only works in taverns. |
 | Chill Touch | SRC(1), WIZ(1) | V, S |
| Makes a touch echo with the chill of death. On the undead, causes a panicked fligh. |
| | Cloudkill | SRC(5), WIZ(5) | V, S, M |
| Creates a killing cloud that will slay weaker creatures within it's area of effect. Stronger creatures will suffer constitution damage intead. |
 | Command | CLR(1) | V |
| An enemy is commanded to fall to the ground and lie prone. |
| | Command | Unknown | |
| This armor or shield always appears brilliant and gleaming, no matter what the conditions and despite all attempts to paint over or obscure it. Coveted by military leaders of all sorts, it carries a powerful aura that grants a +4 competence bonus on all Charisma-based skill checks adn reaction checks. Command armor and command shields make their owners very noticeable, imposing a -6 penalty on Hide checks. |
 | Command Undead | SRC(2), WIZ(2) | V, S |
| Control is granted over enemy undead, allowing it to be commanded to fight. |
| | Cone of Cold | SRC(5), WIZ(5) | V, S, M |
| This cone attack deals massive cold damage to those within the area of effect. |
| | Crippling | Unknown | |
| A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half. |
| | Crushing Despair | SRC(4), WIZ(4) | V, S, M |
| Reduces your enemies attack, ability checks, skill checks, saving throws and weapon damage modifier. |
 | Cure Critical Wounds | CLR(4) | V, S |
| Positive energy is channeled to heal critical wounds of your target, or damage undead. |
 | Cure Light Wounds | BRDCLR(1) | V, S |
| Positive energy is channeled to heal light wounds of your target or damage undead. |
 | Cure Major Wounds | CLR(4) | V, S |
| Positive energy is channeled to heal major wounds of your target, or damage undead. |
 | Cure Moderate Wounds | BRD(2), CLR(2) | V, S |
| Positive energy is channeled to heal moderate wounds of your target or damage undead. |
 | Cure Serious Wounds | CLR(3) | V, S |
| Positive energy is channeled to heal serious wounds of your target, or damage undead. |
 | Daze Monster | BRD(2), SRC(2), WIZ(2) | V, S |
| Clouds the mind of an enemy so that it takes no action. |
| | Deathward | Unknown | |
| The wearer of this armor is immune to all death spells and magical death effects. |
 | Deep Slumber | SRC(3), WIZ(3) | V, S |
| Induces a magical slumber to come upon targets, rendering them helpless until attacked. Ineffective on undead or constructs. |
 | Detect Secret Doors | BRD(1), SRC(1), WIZ(1) | V, S |
| Reveals secret and hidden doors. |
| | Diplomacy | Unknown | |
| Increases your diplomacy skill. |
| | Disease Immunity | Unknown | |
| Grants an immunity to disease. |
 | Dispel Magic | SRC(3), WIZ(3) | V, S |
| Removes ongoing spells that have been cast on target. |
 | Divine Favor | CLR(1) | V, S |
| The strength and wisdom of a deity are called upon to grant a luck bonus on weapon attack and damage. |
| | Dominate Person | SRC(5), WIZ(5) | V, S |
| This powerful charm spell can take control of humanoid beings. It is an upgrade to charm person. |
 | Doom | CLR(1) | V, S |
| A single enemy is filled with a feeling of horrible dread that causes it to become shaken. |
| | Dragon Bane | Unknown | |
| A bane weapon excels at attacking one type or subtype of creature. Against dragon, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 2d6 points of damage against the foe. |
 | Eagle's Splendor | BRD(2), SRC(2), WIZ(3) | V, S, M |
| An ally becomes more poised, articulate and personally forceful, giving a bonus to Charisma. |
| | Enchanted Warforged Drink | Unknown | |
| Heals 240 spell points over 1 minute. |
| | Enchanted Warforged Food | Unknown | |
| Heals 30 hit points over 3 minutes. |
 | Expeditious Retreat | BRD(1), SRC(1), WIZ(1) | V, S |
| Increases base run speed. |
 | False Life | SRC(2), WIZ(2) | V, S |
| Harnesses the power of unlife to grant a limited ability to avoid death, giving a bonus to temporary hit points. |
 | Feather Fall | SRC(1), WIZ(1) | V, S |
| Causes an ally to fall slowly, although faster than feathers typically do. |
 | Find Traps | CLR(2) | V, S |
| Grants the caster the ability to find traps much like a skilled rogue. |
 | Fireball | SRC(3), WIZ(3) | V, S |
| Creates a ball of fire that detonates on impact, causing an explosion of flame that damages targets around it. |
 | Flame Arrow | SRC(3), WIZ(3) | V, S |
| Creates ten flaming arrows within your inventory. |
| | Flaming | Unknown | |
| Does additional fire damage on a succesful attack. |
| | Flaming Burst | Unknown | |
| This weapon is sheathed in fire. In addition to the extra fire damage from the flaming ability, a flaming burst weapon deals an extra 1d10 points of damage on a successful critical hit. |
 | Flaming Sphere | SRC(2), WIZ(2) | V, S |
| This spell creates a burning ball of flame, that rolls slowly, burning anything it touches. |
 | Fog Cloud | SRC(2), WIZ(2) | V, S |
| A bank of fog billows out, obscuring the sight of all targets within the effect. |
| | Fortitude Save | Unknown | |
| This item improves your Fortitude saving throws. |
 | Fox's Cunning | BRD(2), SRC(2), WIZ(2) | V, S, M |
| The ally gains wit, giving a bonux to Intelligence. |
| | Frost | Unknown | |
| This weapon is sheathed in icy cold. A frost weapon deals an extra 1d6 points of cold damage on a successful hit. |
| | Ghallanda Distillate | Unknown | |
| Heals 1600 spell points over 2 minutes. |
| | Ghallanda Rations | Unknown | |
| Ghallanda Rations heal 160 hit points over one minute. |
| | Ghost Touch | Unknown | |
| A ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. (An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.) |
| | Giant Bane | Unknown | |
| A bane weapon excels at attacking one type or subtype of creature. Against giants, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 2d6 points of damage against the foe. |
 | Glitterdust | BRD(2), SRC(2), WIZ(2) | V, S, M |
| A cloud of golden particles covers everything in an area, causing targets to become blinded and outlining invisible creatures. |
| | Glowing Blue Vial | Unknown | |
| A glowing blue vial heals 800 spell points over 2 minute. |
| | Goblinoid Bane | Unknown | |
| A bane weapon excells at attacking one type or subtype of creature. Against goblinoids, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2d6 points of damage against the foe. |
| | Grape Juice | Unknown | |
| Heals 360 spell points over 2 minutes. Only works in taverns. |
 | Grease | BRD(1), SRC(1), WIZ(1) | V, S |
| Covers the ground with a layer of slippery grease, forcing targets to make a reflex save or fall. |
| | Greater Ardor II | Unknown | |
| Increases the effectiveness of your 2nd level and lower healing spells by 40%. |
| | Greater Ardor III | Unknown | |
| Increases the effectiveness of your 3rd level and lower healing spells by 40%. |
| | Greater Ardor IV | Unknown | |
| Increases the effectiveness of your 4th level and lower healing spells by 40%. |
| | Greater Ardor V | Unknown | |
| Increases the effectiveness of your 5th level and lower healing spells by 40%. |
| | Greater Beatitude IV | Unknown | |
| Increases the damage of all your 4th level and lower good spells by 40%. |
| | Greater Brilliance III | Unknown | |
| Increases the damage of all your 3rd level and lower light spells by 40%. |
| | Greater Cacophany IV | Unknown | |
| Increases the damage of all your 4th level and lower sonic spells by 40%. |
| | Greater Chaotic Outsider Bane | Unknown | |
| A bane weapon excells at attacking one type or subtype of creature. Against Chaotic Outsiders, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 3d6 points of damage against the foe. |
| | Greater Dragons Bane | Unknown | |
| A bane weapon excels at attacking one type or subtype of creature. Against Dragons, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 3d6 points of damage against the foe. |
| | Greater Efficacy II | Unknown | |
| Increases the damage of your 2nd level and lower spells by 40%. |
| | Greater Efficacy III | Unknown | |
| Increases the damage of your 3rd level and lower spells by 40%. |
| | Greater Efficacy IV | Unknown | |
| Increases the damage of your 4th level and lower spells by 40%. |
| | Greater Efficacy V | Unknown | |
| Increases the damage of your 5th level and lower spells by 40%. |
| | Greater Erosion I | Unknown | |
| Increases the damage of your 1st level and lower acid spells by 40% |
| | Greater Erosion II | Unknown | |
| Increases the damage of your 2nd level and lower acid spells by 40% |
| | Greater Erosion III | Unknown | |
| Increases the damage of your 3rd level and lower acid spells by 40% |
| | Greater Erosion IV | Unknown | |
| Increases the damage of your 4th level and lower acid spells by 40% |
| | Greater Erosion V | Unknown | |
| Increases the damage of your 5th level and lower acid spells by 40% |
| | Greater Freeze I | Unknown | |
| Increases the damage of your 1st level and lower cold spells by 40% |
| | Greater Freeze II | Unknown | |
| Increases the damage of your 2nd level and lower cold spells by 40% |
| | Greater Freeze III | Unknown | |
| Increases the damage of your 3rd level and lower cold spells by 40% |
| | Greater Freeze IV | Unknown | |
| Increases the damage of your 4th level and lower cold spells by 40% |
| | Greater Freeze V | Unknown | |
| Increases the damage of your 5th level and lower cold spells by 40% |
| | Greater Giant Bane | Unknown | |
| A bane weapon excels at attacking one type or subtype of creature. Against Giants, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 3d6 points of damage against the foe. |
| | Greater Goblinoid Bane | Unknown | |
| A bane weapon excells at attacking one type or subtype of creature. Against goblinoids, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 3d6 points of damage against the foe. |
| | Greater Halfling Bane | Unknown | |
| A bane weapon excels at attacking one type or subtype of creature. Against Halflings, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 3d6 points of damage against the foe. |
| | Greater Impact I | Unknown | |
| Increases the damage of your 1st level force spells by 40% |
| | Greater Impact II | Unknown | |
| Increases the damage of your 2nd level force spells by 40% |
| | Greater Impact III | Unknown | |
| Increases the damage of your 3rd level force spells by 40% |
| | Greater Impact IV | Unknown | |
| Increases the damage of your 4th level force spells by 40% |
| | Greater Impact V | Unknown | |
| Increases the damage of your 5th level force spells by 40% |
| | Greater Inferno I | Unknown | |
| Increases the damage of your 1st level fire spells by 40% |
| | Greater Inferno II | Unknown | |
| Increases the damage of your 2nd level fire spells by 40% |
| | Greater Inferno III | Unknown | |
| Increases the damage of your 3rd level fire spells by 40% |
| | Greater Inferno IV | Unknown | |
| Increases the damage of your 4th level fire spells by 40% |
| | Greater Inferno V | Unknown | |
| Increases the damage of your 5th level fire spells by 40% |
| | Greater Mending I | Unknown | |
| Increases the effectiveness of your 1st level and lower repair spells by 40% |
| | Greater Mending II | Unknown | |
| Increases the effectiveness of your 2nd level and lower repair spells by 40% |
| | Greater Mending III | Unknown | |
| Increases the effectiveness of your 3rd level and lower repair spells by 40% |
| | Greater Mending IV | Unknown | |
| Increases the effectiveness of your 4th level and lower repair spells by 40% |
| | Greater Mending V | Unknown | |
| Increases the effectiveness of your 5th level and lower repair spells by 40% |
| | Greater Monstrous Humanoid Bane | Unknown | |
| A bane weapon excels at attacking one type or subtype of creature. Against monstrous humanoids, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 3d6 points of damage against the foe. |
| | Greater Nihil I | Unknown | |
| Increases the effectiveness of your 1st level and lower negative spells by 40% |
| | Greater Nihil II | Unknown | |
| Increases the effectiveness of your 2nd level and lower negative spells by 40% |
| | Greater Nihil III | Unknown | |
| Increases the effectiveness of your 3rd level and lower negative spells by 40% |
| | Greater Nihil IV | Unknown | |
| Increases the effectiveness of your 4th level and lower negative spells by 40% |
| | Greater Nihil V | Unknown | |
| Increases the effectiveness of your 5th level and lower negative spells by 40% |
| | Greater Ooze Bane | Unknown | |
| A bane weapon excels at attacking one type or subtype of creature. Against oozes, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 3d6 points of damage against the foe. |
| | Greater Reptilian Bane | Unknown | |
| A bane weapon excels at attacking one type or subtype of creature. Against reptiles, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 3d6 points of damage against the foe. |
| | Greater Spark I | Unknown | |
| Increases the effectiveness of your 1st level and lower electricity spells by 40% |
| | Greater Spark II | Unknown | |
| Increases the effectiveness of your 2nd level and lower electricity spells by 40% |
| | Greater Spark III | Unknown | |
| Increases the effectiveness of your 3rd level and lower electricity spells by 40% |
| | Greater Spark IV | Unknown | |
| Increases the effectiveness of your 4th level and lower electricity spells by 40% |
| | Greater Spark V | Unknown | |
| Increases the effectiveness of your 5th level and lower electricity spells by 40% |
| | Greater Undead Bane | Unknown | |
| A bane weapon excels at attacking one type or subtype of creature. Against Undead, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 3d6 points of damage against the foe. |
| | Haggle | Unknown | |
| Provides an enhancement bonus to the wearer's Haggle skill. |
| | Halfling Bane | Unknown | |
| A bane weapon excels at attacking one type or subtype of creature. Against Halflings, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 2d6 points of damage against the foe. |
 | Halt Undead | SRC(3), WIZ(3) | V, S |
| Renders undead targets in range immobile. |
 | Haste | SRC(3), WIZ(3) | V, S |
| Quickens allies, causing them to move and attack faster than normal. |
| | Heavy Warforged Drink | Unknown | |
| Warforged drink heals 240 spell points over 1 minute. |
| | Heavy Warforged Food | Unknown | |
| Warforged food heals 30 hit points over 3 minutes. |
 | Heroism | BRD(2), SRC(3), WIZ(3) | V, S |
| Imbues a single ally with great bravery and morale in battle, gaining a bonus on attacks, saves and skill checks. |
 | Hold Person | BRD(2), SRC(3), WIZ(3) | V, S |
| The enemy humanoid becomes paralyzed, and freezes in place. It is aware, but can take no actions. |
 | Hypnotic Pattern | BRD(2), SRC(2), WIZ(2) | V, S |
| A twisting pattern of subtle, shifting colors weaves through the air, fascinating targets within it. |
 | Hypnotism | BRD(1), SRC(1), WIZ(1) | V, S |
| Gestures and droning incantation fascinate nearby enemies, causing them to stop and stare blankly. |
| | Ice Storm | SRC(4), WIZ(4) | V, S, M |
| Deals a great deal of area effect cold damage to anyone within the area of effect. |
| | Impact | Unknown | |
| This ability doubles the threat range of a weapon. This benefit doesn't stack with any other effect that expands the threat range of a weapon. |
| | Improved Ardor I | Unknown | |
| Increases the effectiveness of your 1st level spells by 30% |
| | Improved Efficacy I | Unknown | |
| Increases the damage of your 1st level spells by 30% |
| | Improved Freeze I | Unknown | |
| Increases the damage of your 1st level cold spells by 30% |
| | Improved Impact I | Unknown | |
| Increases the damage of your 1st level force spells by 30% |
| | Improved Inferno I | Unknown | |
| Increases the damage of your 1st level fire spells by 30% |
| | Improved Magnetism I | Unknown | |
| Increases the damage of yoru 1st level electric spells by 30%. |
| | Improved Mending I | Unknown | |
| Increases the damage of your 1st level repair spells by 30%. |
| | Improved Nihil I | Unknown | |
| Increases the damage of your 1st level negative spells by 30% |
| | Improved Spark I | Unknown | |
| Increases the damage of your 1st level electric spells by 30%. |
| | Inflict Critical Wounds | CLR(5) | V, S |
| Negative energy is channeled to inflict serious wounds of your target, or heal undead. |
 | Inflict Light Wounds | CLR(1) | V, S |
| Negative energy is channeled to inflict light wounds on your target enemy or heal undead. |
 | Inflict Major Wounds | CLR(4) | V, S |
| Negative energy is channeled to inflict major wounds of your target, or heal undead. |
 | Inflict Moderate Wounds | CLR(2) | V, S |
| Negative energy is channeled to inflict moderate wounds on your target or heal undead. |
 | Inflict Serious Wounds | CLR(3) | V, S |
| Negative energy is channeled to inflict serious wounds of your target, or heal undead. |
| | Intimidate | Unknown | |
| Grants a bonus to your intimidation skill. |
 | Invisibility | BRD(2), SRC(2), WIZ(2) | V, S, M |
| Ally becomes invisible, vanishing from sight, even from darkvision. Attacking a target removes the effect. |
 | Jump | SRC(1), WIZ(1) | V, S |
| Gives an ally a bonus on Jump checks. |
| | Keen | Unknown | |
| This ability doubles the threat range of a weapon. This benefit doesn't stack with any other effect that expands the threat range of a weapon. |
| | Lamb Shanks | Unknown | |
| Heals 80 hit points over 1 minute. |
| | Lesser Cold Resistance | Unknown | |
| A suit of armor or shield with this property absorbs the first 3 points of cold damage per attack that the wearer would normally take. |
| | Lesser Combustion II | Unknown | |
| Increases the damage of yoru 2nd level and lower fire spells by 10%. |
| | Lesser False Life | Unknown | |
| This armor robustifies the wearer, granting them +5 maximum hit points. |
| | Lesser Fire Resistance | Unknown | |
| A suit of armor or shield with this property absorbs the first 3 points of fire damage per attack that the wearer would normally take. |
| | Lesser Lightning Resistance | Unknown | |
| A suit of armor or shield with this property absorbs the first 3 points of lightning damage per attack that the wearer would normally take. |
| | Lesser Mnemonic Enhancer | Unknown | |
| Restores spell point energy. |
 | Lesser Restoration | CLR(2) | V, S |
| Dispels magical effects reducing one of an ally's ability scores, eliminates fatigue, and improves exhaustion to fatigue. |
| | Lesser Sonic Resistance | Unknown | |
| A suit of armor or shield with this property absorbs the first 3 points of sonic damage per attack that the wearer would normally take. |
| | Light Fortification | Unknown | |
| This suit of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical attack or sneak attack is negated and damage is instead rolled normally. |
 | Lightning Bolt | SRC(3), WIZ(3) | V, S |
| A powerful stroke of electrical energy damages targets in its path. |
| | Lightning Guard | Unknown | |
| Absorbs a certain amount of lightning damage. |
| | Listen | Unknown | |
| Grants a bonus to your listening skill. |
 | Longstrider | RGR(1) | V, S |
| Increases base run speed. |
 | Mage Armor | SRC(1), WIZ(1) | V, S |
| An invisible, but tangible field of force surrounds an ally, providing an armor bonus. Because mage armor is made of force, incorporeal attackers cannot bypass it like normal armor. |
 | Magic Missile | SRC(1), WIZ(1) | V, S |
| A missile of magical energy darts forth and unerringly strikes its target enemy. |
| | Masterwork | Unknown | |
| This weapon is more finely crafted than normal, providing a +1 enhancement bonus on attack rolls. |
 | Melf's Acid Arrow | SRC(2), WIZ(2) | V, S |
| Deals continous acid damage to a target with a magical arrow of acid. |
| | Minor Mnemonic Enhancer | Unknown | |
| Restores spell point energy. |
| | Mithral | Unknown | |
| Mithral is a very rare, silvery, glistening metal that is lighter than iron but just as hard. When worked like steel it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Spell failure chances for armor and shields made from mithral are decreased by 10%, maximum Dexterity Bonus is increased by 2, and armor check penalties are lessened by 3. |
| | Moderate Fortification | Unknown | |
| This suit of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical attack or sneak attack is negated and damage is instead rolled normally. |
| | Monstrous Humanoid Bane | Unknown | |
| A bane weapon excels at attacking one type or subtype of creature. Against monstrous humanoids, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 2d6 points of damage against the foe. |
| | Move Silently | Unknown | |
| Grants a bonus to your Move Silently skill. The bonus varies by the quality of the adornment. |
| | Nullification I | Unknown | |
| INcreases the damage of your 1st level negative spells by 20%. |
 | Obscuring Mist | CLR(1), SRC(1), WIZ(1) | V, S |
| A misty vapor arises around the caster, obscuring all sight. |
| | Ooze Bane | Unknown | |
| A bane weapon excels at attacking one type or subtype of creature. Against oozes, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 2d6 points of damage against the foe. |
 | Otto's Resistible Dance | BRD(1), SRC(2), WIZ(2) | V, S |
| Enemies feel an undeniable urge to dance and begin doing so, complete with foot shuffling and tapping. The spell makes it impossible for the enemy to do anything other than caper and prance in place. |
 | Owl's Wisdom | SRC(2), WIZ(2) | V, S |
| Grants an ally greater wisdom. |
| | Perform | Unknown | |
| Grants a bonus to the perform skill. |
 | Phantasmal Killer | SRC(4), WIZ(4) | V, S |
| Creates a phantasmal image of the most fearsome creature imaginable by forming the fears of the enemy's subconscious mind into somethign tht its conscious mind can visualize. Tuoched enemies must make a Fortitude save or die from fear. |
| | Pig Parts | Unknown | |
| Pig parts heal 120 hit points over 2 minutes. |
| | Potency I | Unknown | |
| Increases the damage of your 1st level spells and lower by 20%. |
| | Power I | Unknown | |
| Grants an additional 10 points of maximum power. |
| | Power I | Unknown | |
| This item grants the wearer +10 maximum spell points. |
| | Power II | Unknown | |
| This item grants the wearer +20 maximum spell points. |
| | Power III | Unknown | |
| This item grants the wearer +30 maximum spell points. |
 | Prayer | CLR(3) | V, S |
| Gives special favor to allies and disfavor to enemy targets, affecting attack power, weapon damage, saves and skill checks. |
 | Protection From Energy: Acid | SRC(3), WIZ(3) | V, S |
| Grants temporary immunity to acid until the spell is absorbed. |
 | Protection From Energy: Cold | SRC(3), WIZ(3) | V, S |
| Grants temporary immunity to cold until the spell is absorbed. |
 | Protection From Energy: Electricity | SRC(3), WIZ(3) | V, S |
| Grants temporary immunity to electricity until the spell is absorbed. |
 | Protection From Energy: Fire | SRC(3), WIZ(3) | V, S |
| Grants temporary immunity to fire until the spell is absorbed. |
 | Protection From Energy: Sonic | SRC(3), WIZ(3) | V, S |
| Grants temporary immunity to sonic damage until the spell is absorbed. |
 | Protection From Evil | CLR(1), SRC(1), WIZ(1) | V, S, M |
| Creates a magical barrier that wards a target from attacks by evil creatures. It grants a bonus to armor and saves. |
 | Rage | BRD(2), SRC(3), WIZ(3) | V, S |
| Causes a target to fly into a screaming blood frenzy, gaining phenomenal strength and durability but becoming reckless. Grants a bonus to Strength, Constitution and Will Saves, but causes the target to take a penalty to armor. |
 | Ray of Enfeeblement | SRC(1), WIZ(1) | V, S |
| A coruscating ray springs towards the target, inflicting a penalty to strength. |
 | Ray of Exhaustion | SRC(3), WIZ(3) | V, S |
| A ray projects towards the target enemy, causing it to become immediately exhausted. |
 | Remove Blindness | CLR(3) | V, S |
| Cures blindness on an ally. |
 | Remove Disease | CLR(3) | V, S |
| Cures all diseases on an ally. Does not prevent reinfection after a new exposure. |
 | Remove Fear | BRD(1), CLR(1) | V, S |
| Instills courage in an ally, granting a morale bonus against Fear effects. Counters and dispels Cause Fear. |
 | Remove Paralysis | CLR(2) | V, S |
| Frees ally from paralysis and effects of a slow spell. |
| | Repair | Unknown | |
| Provides a competence bonus to the wearer's repair skill. |
| | Repair Critical Damage | SRC(5), WIZ(5) | V, S |
| Repairs a warforged character of critical damage. |
 | Repair Light Damage | SRC(1), WIZ(1) | V, S |
| Transmutes the structure of a living construct ally to repair damage. |
| | Repair Major Damage | SRC(4), WIZ(4) | V, S |
| Repairs warforged characters of major damage. |
 | Repair Moderate Damage | SRC(2), WIZ(2) | V, S |
| Transmutes the structure of a living construct ally to repair moderate damage. |
 | Repair Serious Damage | SRC(3), WIZ(3) | V, S |
| Transmutes the structure of a living construct ally to repair serious damage. |
| | Reptilian Bane | Unknown | |
| A bane weapon excels at attacking one type or subtype of creature. Against reptiles, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 2d6 points of damage against the foe. |
 | Resist Energy (Acid) | SRC(2), WIZ(2) | V, S |
| Gives an ally limited protection from acid damage, reducing damage taken. |
![]() | Resist Energy (Cold) | SRC(2), WIZ(2) | V, S |
| Gives an ally limited protection from cold damage, reducing damage taken. |
 | Resist Energy (Electricity) | SRC(2), WIZ(2) | V, S |
| Gives an ally limited protection from electricity damage, reducing damage taken. |
 | Resist Energy (Fire) | SRC(2), WIZ(2) | V, S |
| Gives an ally limited protection from fire damage, reducing damage taken. |
 | Resist Energy (Sonic) | SRC(2), WIZ(2) | V, S |
| Gives an ally limited protection from sonic damage, reducing damage taken. |
| | Resistance | Unknown | |
| Increases your resistances. |
| | Resistance (Fortitude) | Unknown | |
| Grants a bonus vs. Fortitude attacks. |
| | Resistance (Reflex) | Unknown | |
| Grants a bonus to Reflex rolls. |
| | Returning | Unknown | |
| This thrown item has a chance to return to the user after it attacks. |
| | Roaring | Unknown | |
| Weapon causes targets to become shaken and, on a critical hit, does 2d6 sonic damage to the target. |
| | Sacred | Unknown | |
| A suit of armor or shield with this quality assists only wearers who have the ability to turn or rebuke undead. Sacred armor or a sacred shield increases teh owner's effective level for the turning check by +2. |
| | Scarab of Protection Mutation | Unknown | |
| This effect absorbs negative energy, death and energy drain effects. |
| | Scarab of Spell Absorption Mutation | Unknown | |
| Absorbs spells. |
 | Scare | BRD(2), SRC(2), WIZ(2) | V, S |
| Casts Cause Fear on multiple targets. |
 | Scorching Ray | SRC(2), WIZ(2) | V, S |
| Blasts a target with fiery rays, doing fire damage on impact. |
 | Searing Light | CLR(3) | V, S |
| Focuses divine power like a ray of the sun, causing a blast of light to damage enemies. |
 | Shield | SRC(1), WIZ(1) | V, S |
| Creates an invisible, tower shield-sized mobile disk of force that hovers in front of the caster, negating magic missile attacks and providing a shield bonus to armor. |
 | Shield of Faith | CLR(1), SRC(1), WIZ(1) | V, S, M |
| Creates a shimmering, magical field around an ally that averts attacks, giving bonus to armor. |
| | Shock | Unknown | |
| This weapon is sheathed in crackling electricity. A shock weapons deals an extra 1d6 points of electricity damage on a succesful hit. |
| | Shocking Burst | Unknown | |
| This weapon is sheathed in crackling exlectricity. In addition to the extra electricity damage from the shock ability, a shocking burst weapon deals an extra 1d10 points of electricity damage on a succesful critical hit. |
 | Shocking Grasp | SRC(1), WIZ(1) | V, S |
| Delivers a jolt of electricity damage. |
| | Shout | WIZ(4), SRC(4) | V |
| An area effect noise attack. |
 | Sleep | BRD(1), SRC(1), WIZ(1) | V, S, M |
| Induces a magical slumber to come upon enemies, rendering them helpless until attacked. Ineffective on undead or constructs. |
 | Sleet Storm | SRC(3), WIZ(3) | V, S |
| Driving sleet blocks all sight and causes the groudn around the target to become icy, slowing targets within in. |
 | Slow | SRC(3), WIZ(3) | V, S |
| Causes an enemy to move and atack at a drastically slowed rate. |
 | Soundburst | BRD(2), CLR(2) | V, S |
| Blasts an area with a tremendous cacophany, damaging and stunning enemies. |
| | Spearblock | Unknown | |
| This armor is magically enhanced to turn away piercing weapons such as daggers and arrows. Damage from those weapons is reduced by 5. |
| | Spell Resistance | SRC(5), WIZ(5) | V, S |
| This property grants the armor or shield's wearer 13 spell resistance while the armor is worn. |
| | Spell Resistance (13) | Unknown | |
| This property grants the armor or shield's wearer 13 spell resistance while the armor is worn. |
| | Stability | Unknown | |
| This armor provided neutrally-aligned characters with +2 AC and +2 saving throws. |
 | Stinking Cloud | SRC(3), WIZ(3) | V, S |
| Creates a blank fog that nauseates living targets. |
| | Stoneskin | SRC(4), WIZ(4) | V, S, M |
| Improves an allise resistances to physical damage until the ward has been absorbed. |
| | Striding | Unknown | |
| Increases your running speed. |
 | Suggestion | BRD(2), SRC(3), WIZ(3) | V, M |
| Influences the actions of an enemy, allowing you to suggest it to fight. |
 | Summon Monster I | BRD(1), CLR(1), SRC(1), WIZ(1) | V, S, M |
| Summons a celestial dog to fight for you for a brief time. |
 | Summon Monster II | BRD(2), SRC(2), WIZ(2) | V, S, M |
| Summons a fiendish scorpion to fight for you for a brief time. |
 | Summon Monster III | BRD(3), SRC(3), WIZ(3) | V, S, M |
| Summons a hell hound to fight for you for a brief time. It requires Balls of Bat Guano and Sulfur as a component. |
| | Tasty Ham | Unknown | |
| Heals 50 hit points over 1 minute. |
| | Thundering | Unknown | |
| A thundering weapon creates a cacophonous roar when striking a successful critical hit. A Thundering weapon deals an extra 1d8 points of sonic damage upon a successful critical hit. |
 | Touch of Idiocy | SRC(2), WIZ(2) | V, S |
| Reduces an enemies mental faculties, giving a penalty to Intelligence, Wisdom and Charisma scores. |
| | Treacled Turkey | Unknown | |
| Heals 90 hit points over 3 minutes. Only works in taverns. |
| | Troll Regeneration | Unknown | |
| Trolls regenerate any damage that is not fire or acid based. |
 | Tumble | SRC(1), WIZ(1) | V, S |
| Gievs an ally a bonus to Tumbling. |
| | Twilight | Unknown | |
| This suit of armor, favored by eladrin spellcasters, becomes semi-incorporeal when donned. the twilight armor reduces the chance of arcane spell failure by -10%. |
| | Undead Bane | Unknown | |
| A bane weapon excels at attacking one type or subtype of creature. Against undead, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 2d6 points of damage against the foe. |
| | Underwater Action | Unknown | |
|
| | Unholy | Unknown | |
| An unholy weapon is imbued with holy power. This power makes the weapon evil-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 of damage against all of good alignment. |
| | Vegetable Hash | Unknown | |
| Heals 10 to 20 hit points over 1 minutes. Only works in taverns. |
| | Warforged Drink | Unknown | |
| Heals 240 spell points over 1 minute. Only works in taverns. |
| | Warforged Food | Unknown | |
| Heals 30 hit points over 3 minutes. Only works in taverns. |
 | Water Breathing | SRC(3), WIZ(3) | V, S |
| Grants the ability to breathe water to you and your allies. |
 | Web | SRC(2), WIZ(2) | V, S |
| Creates a many-layered mass of strong, sticky strands, trapping targets within them. |
| | Well Water | Unknown | |
| Heals 60 spell points over 1 minute. Only works in taverns. |
| | Wizardry II | Unknown | |
| This item grants the wearer +50 maximum spell points. |
| | Yummy Milk | Unknown | |
| Heals 240 spell points over 2 minutes. Only works in taverns. |