![]() Halas |
| Halas The settlement of Barbarians. Now, even though the name begets bad stigma, doesn't mean that they don't have their own pride and a lot of excellent places that many would consider to be more "civilized" than a lot who claim to BE more civilized folks. This icy fortress set up in the mountains of Antonica is one that is well built. You can't even access the city unless by raft, for the entrance is blocked by a large lake of water. Careful, don't fall in! Here lies one of the beginning cities that characters once began their EverQuest experience in. |
| Polar Bears This icy landscape is home of many creatures, including the pearly white Polar Bears and their cubs. These creatures will kill you on sight, so be careful around them. Though the cubs are fairly easy to kill, their mothers can be devastating to an adventure's health. Though these guys can be a bit of a trial to beat, their pelts are widely sought after for crafting. | ![]() |
| Goblins These crazy creatures might fool you for being so ugly that they're cute, but when provoked, you may find that they are formidable enough to avoid. Though they drop loot that is good for early merchant selling, much of what they drop is useless to a higher level character, but who cares, when their antics are so amusing to watch?! | ![]() |
| Skeletons These guys just don't give up. Wherever there are people, there are skeletons. Skeletons are known for their lower level loot being rusty weapons or cloth armor, but most treasured is their bone chips, which are used in Necromancy and Shadowknight spells to summon pets. | ![]() |
| Wolves The white wolves of the north are some of the most tame of wolves throughout Norrath, but don't let this be confused with their inability to defend themselves. When provoked, these wolves will act like their cousins, and bite and claw you for the offense. Their pelts are well sought after for basic tailoring of bags and light armor. | ![]() |
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