Druzzil Ro, the goddess of magic, created Arcstone, a craggy island floating amidst
the turbulent void known as the Plane of Magic. Arcstone was not the only island
within the Plane of Magic, but it was the most populated, serving as a kind of nexus
for magical energies. Arcstone attracted all manner of magical creatures including
elementals and dervishes.
The island itself functioned as a channel where wild magic accumulated and exploded
outward like a geyser. For this reason, Druzzil constructed Relic, a great city that
hovers above Arcstone to harness its power.
The Scrykin
While Druzzil was occupied with Relic's construction, legends tell of a rogue dragon
of Veeshan's first brood known as Skylance that found its way to the Plane of Magic
and Arcstone. As soon as Skylance's claws touched Arcstone, he claimed it as his
territory and insisted that Druzzil Ro swear fealty to him as the new lord of the Plane
of Magic. Druzzil Ro did not respond to his claims.
Skylance was prideful enough to believe the goddess was gone for good and so the
dragon began converting Arcstone into his lair. Little did the dragon know that
Druzzil Ro, on another isle in the Plane of Magic, was already preparing to create a
new race of golems. Druzzil Ro's creations would not only protect her but would also
rival the dragon in raw magical ability. She became so absorbed in the creation of
her golems that she eventually created a unique breed of sentient creature. It was
the first time organic life had ever been created from arcane magic. Thus, the
scrykin race was born.
After Druzzil Ro fashioned the first thirteen
scrykin, supple golems made of living tar, she
tutored her creations in the ways of magic. The
scrykin were incredibly intelligent and took to
the goddess' instruction with great zeal. When
the thirteen scrykin were ready to fully serve
their creator, they gathered on Arcstone to
confront Skylance. A terrible battle ensued that
shook the isle and broke off a large piece of
Arcstone -- a separate rock now known as the
Bluff of Stillwillow. In the end, Skylance and six
of the original thirteen scrykin lay dead.
Druzzil Ro took her remaining scrykin to Relic
and taught them the rituals and procedures
involved in creating more of their own kind
which she wrote in a tome known as the Codex
Artifice. Soon after penning the Codex Artifice,
Druzzil Ro disappeared back into the ether of
the Plane of Magic. It is rumored that she is
sometimes heard through her shrine on
Arcstone.
The scrykin lived and prospered on Relic for many years. They made schools
dedicated to the various elements of magic and even erected a tower to join Relic
and Arcstone together. They named this tower Skylance out of respect for their
fallen enemy.
Other dragons from the Broodlands congratulated the scrykin for defeating the rogue
dragon and were invited to Relic. Several of these dragons, including Ashenback,
Tsikut and Shar`Drahn, befriended the scrykin and took on positions within the
hierarchy of the city.
For many years, the scrykin lived peacefully and contentedly . . . until they began to
change.
A Mysterious Madness
Somewhere around their hundredth year of life, the scrykin began to degenerate.
Their mental and physical states deteriorated slowly at first. Their features,
originally placid and calm, began to droop and melt and their temperaments,
formerly calm and analytical, took a turn for the sinister. Despite these effects, the
degenerating scrykin continued to grow in size and power as they aged.
It wasn't long before the firstborn scrykin began succumbing to bouts of madness,
and soon afterward the second generation of scrykin began to show the first signs of
instability. Paranoid delusions and dark temperaments overtook the scrykin elders.
The younger scrykin attempted to study and cure the madness that was overtaking
their older brethren, but all their research was in vain. All they could deduce was
that the scrykin race somehow grew more and more unstable as it aged. Even with
all the uncertainty and concern over the phenomena, the scrykin tried to maintain
some normalcy and they continued to learn and teach in Relic.
While Relic is ruled by Daosheen, the first born of the scrykin race, he has not been
seen in over a century. When the elder scrykin began their descent into madness
many years ago, Daosheen sealed himself inside a magical tower and refused to be
disturbed by outsiders. In Daosheen's absence, Porthio the Second Born, assumed
the role as the governor of Relic. Rumors abound that Porthio has grown interested
in Shadowspine, the artifact which recently surfaced in Darkhollow.
Because the elder scrykin have succumbed to madness, the dragons of Relic
assumed more political control over the artifact city. Petty rivalries have broken out
amongst the three dragons -- Tsicut, Ashenback and Shar`Drahn -- each of which
secretly wants control of the magical channeling platforms built into Relic. All the
while, Porthio remains focused on his studies, leaving the dragons to bicker amongst
themselves.
The melancholy fates of the remaining firstborn scrykin of Druzzil Ro are as follows:
---- Daosheen the First
Daosheen has not been seen in over a century. The eldest scrykin was the first to
succumb to madness and shortly thereafter became obsessed with studying power
crystals mined from Arcstone. It is rumored that he has locked himself inside of
Skylance tower where he studies his precious crystals to this day.
---- Porthio the Second
Porthio, insane though he may be, believes that the secret to avoiding the curse of
the scrykin is to become an undead lich. He has launched a fervent study of
necromancy and shadow magic and has recently grown excited about the dark magic
of Shadowspine, a lost artifact of necromancy rumored to have been penned by
Mayong Mistmoore. In Daosheen's absence, Porthio rules over Relic with a
capricious and iron-fisted sense of justice. Porthio is never far from his loyal pet and
bodyguard, a spirit cat of pure shadow named Nightshade.
---- Ao the Fourth
Ao is the only scrykin to have arrested the degenerative curse affecting the scrykin
race. He was able to do this by abandoning his physical body and becoming a spirit
of Arcstone. Although Ao no longer grows in power as he ages as the rest of the
scrykin do, he is at least free from the degenerative madness afflicting his brothers.
---- Zomm the Seventh
Zomm, once a great diviner of Relic, has become completely feral. He has
abandoned his home and now wanders the isle of Arcstone where he conducts
strange meditative experiments tailored to push his awareness beyond the known
realms. No one knows what horrors Zomm has glimpsed during his year-long
trances for he has not spoken in centuries.
---- Sharlash the Ninth
Sharlash dwells on Relic where he builds golems and other creatures of artifice.
---- Thanus the Eleventh
Thanus has dedicated himself to the study of ice magic. He works closely with the
dragon Tsikut on Relic and they both conspire to overthrow the leadership so they
may turn the artifact city into an elemental nexus of ice.
---- Maru the Twelfth
Maru, perhaps the most schizophrenic of the original thirteen, spends most of his
time learning to infiltrate the minds of others. Who knows what he is plotting within
Relic's glowing walls?
The others -- Ganeer the Third, Kallendo the Fifth, Kazzanthar the Sixth, Taroknock
the Eighth, Karkahn the Tenth, Morogo the Thirteenth -- were slain during the fight
with the dragon Skylance.