Attempts to steal coin from a humanoid target. Pick Pocket cannot be cast if the target already had their pockets picked.
*Must be behind
*If target is humanoid
Strength Path
Blackguard's Strength
Increases strength by 4 for each rank
Torporous Strike
A melee sword attack that reduces the target's chances of any critical damage or heals.
Blackguard's Defense
Increases the Blackguard's defense skill
Blackguard's Luck
Increases the Blackguard's chances at critical melee damage.
Traumatic Swipe
A positional melee attack that greatly increases the recast time of all abilities of the enemy struck by this attack.
* Inflicts melee damage on target
* Increases Recast Timers of target by 50%
Path of Agility
Pirate's Agility
Increases agility by 5 for each rank.
Walk the Plank
A melee rapier attack that causes an enemy struck by this attack to spin, exposing their back to the Pirate for a short duration.
*Inflicts melee damage on target
*Forces target to face the same direction as the caster
*Prevents target from changing direction while active
*If Target is not Epic
*If Rapier equipped in Primary
Commandeer
Increases the Pirate's in-combat and out of combat movement speed.
Avast Ye
Grants the Pirate chances at additional melee attacks while attacking from the flank or behind any opponent.
*Inflicts melee damage on target
*Must be flanking or behind
Sailwind
The Pirate's recovery and casting times are increased in speed, allowing them to use their abilities in succession faster then before.
*Reduces Casting Timers of caster by 25%
*Reduces Recovery Timers of caster by 25%
Path of Stamina
Mercenary's Stamina
Increases stamina by 6.0 for each rank.
Swear
Increases the hate of all enemies in an encounter towards the Mercenary. A Round shield must be equipped to use this ability
*If round shield equipped in Secondary
Conditioning
Increases the Mercenary's maximum health.
Opportunistic Cover
While a Round shield is equipped, the Mercenary gains increased combat auto-attack damage.
*If Round shield equipped in Secondary
Formation
The Mercenary is always prepared for battle. They gain increased health, physical resists, shield block, and if they are in their defensive stance, they can increase hate with enemies that strike the Mercenary.
*Increases caster's chance to block with a shield
*Increases Max Health of caster
*Increases Mitigation of caster vs crushing and piercing damage
*When target is damaged this spell has a 50% chance to cast Mercenary's Stand on target's attacker
*Increases Threat to target
*Increases Mitigation of caster vs slashing damage
Path of Wisdom
Fencer's Wisdom
Increases wisdom of caster by 8 per rank.
Lunge Reversal
The next time the Fencer or an enemy attacking the Fencer uses a defensive maneuver to avoid an attack, the Fencer returns with a melee attack. You cannot have any offhand weapon or shield equipped to use this ability. This effect refreshes every 20 seconds.
*If Secondary slot is empty
Freehand Reversal
While the Fencer fights with their offhand empty, they gain an increase to their base chance to double-attack, and increased ranks also increases their chance to Riposte incoming melee attacks.
*Caster will Double Attack on 20% of attacks
*Caster will Riposte 1.0% of incoming frontal attacks. Attacks from other quadrants have the same chance of being Parried.
*If Secondary slot is empty
Unencumbrance
The Fencer gains chances to strike twice while auto-attacking as long as the Fencer's offhand remains free.
*If Secondary slot is empty
Coule
The Fencer's combat skills are exceptional
*Increases Ranged, Defense, Slashing, Parry and Piercing skills of caster
Path of Intelligence
Thief's Intelligence
Increases intelligence by 7 per rank.
Boot Dagger
A positional melee dagger attack places the Thief into stealth if it strikes.
*Applies Shroud on termination. Lasts for 36 seconds.
*Grants stealth to caster
*If Dagger equipped in Primary
Thief's Prowess
Increases the Thief's chance at reducing hate by enemies that are causing harm to the Thief.
Evasiveness
The Thief accrues less hate with enemies in combat, allowing them to get away with dealing greater amounts of damage without bringing attention to their selves.
Feign
Allows the Thief to trick enemies into thinking that the Thief is dead, while avoiding area effect abilities that do not directly target the Thief.
*Feigns Death with 100% chance of success
*Prevents AOE (except when direct)