Welcome!   |  Sign In  |  Register E3 2006 COVERAGE | FREE GUILD HOSTING  | BUY GAMES! | Help & FAQ  

White Mage


White Mage
By using recovery spells, white mages can ensure a party's survival.

Base Level Stats
Hume Galka Elvaan Mithra Taru
 HP  27  32  29  27  23
 MP  22  16  20  22  28
 STR  6  7  7  6  5
 DEX  5  5  5  7  5
 VIT  6  8  7  6  6
 AGI  6  6  5  7  7
 INT  6  6  5  6  8
 MND  8  8  9  8  8
 CHR  7  6  7  6  7
Available Combat Skills
 Club  Staff  Shield
 Throwing    
Available Magic Skills
 Healing  Divine  Enhancing
 Enfeebling    



Spells and Abilities
Active
  Timing
Ability Details Level Duration Casting Time Recharge
Benediction 1    Instant  120 min.
 Heals party members within the area of effect.
Divine Seal 15    Instant  10 min.
 Doubles the HP of the next cure cast.
Passive
Ability Details Level Casting Time
Magic Defense Bonus I 10  Instant
 Increases magic defense.
Clear Mind 20  Instant
 Increases mana regeneration rate.
Auto Regen 25  Instant
 Gradually recover HP.
Magic Defense Bonus II 30  Instant
 Increases magic defense.
Clear Mind II 35  Instant
 Increases mana regeneration rate.
Clear Mind III 50  Instant
 Increases mana regeneration rate.
Divine Veil 50  Instant
 Boosts the effect of Divine Seal.
Clear Mind IV 65  Instant
 Increases the mana regeneration rate.
Spells
Spell Details Level MP Target Casting Time Recharge Time
Cure 1 8 Single 2.0s 5.0s
 Restores HP to the target.
Dia 3 7 Single 1.0s 5.0s
 Lowers defense while gradually dealing light elemental damage.
Paralyze 4 6 Single 3.0s 10.0s
 Paralyzes the target.
Banish 5 15 Single 4.0s 15.0s
 Deals light elemental damage.
Barstonra 5 12 AoE 0.5s 10.0s
 Increases group's earth resistance.
Poisona 6 8 Single 1.0s 5.0s
 Cures poison.
Protect 7 9 Single 1.0s 5.0s
 Increases target's physical defense.
Protectra 7 9 AoE 3.0s 15.0s
 Increases group's physical defense.
Barsleepra 7 14 AoE 5.0s 10.0s
 Increases group's sleep resistance.
Barwatera 9 12 AoE 0.5s 10.0s
 Increases group's water resistance.
Paralyna 9 12 Single 1.0s 5.0s
 Cures paralyze.
Aquaveil 10 12 Self 5.0s 10.0s
 Decreases chance of casting interruption.
Barpoisonra 10 18 AoE 5.0s 10.0s
 Increases group's poison resistance.
Cure II 11 24 Single 2.3s 5.5s
 Restores HP to the target.
Barparalyzra 12 22 AoE 5.0s 10.0s
 Increases group's resistance to paralyze.
Slow 13 15 Single 2.0s 20.0s
 Target is slowed.
Baraera 13 12 AoE 0.5s 10.0s
 Increases group's wind resistance.
Blindna 14 16 Single 3.0s 10.0s
 Cures blind.
Deodorize 15 10 Single 2.0s 8.0s
 Decreases the chance of being detected by scent.
Silence 15 16 Single 3.0s 10.0s
 Silences an enemy.
Banishga 15 115 AoE 5.0s 30.0s
 Deals light elemental damage to enemies in the AoE.
Curaga 16 60 AoE 4.5s 10.0s
 Heals the group. Comparable to Cure II.
Shell 17 18 Single 1.0s 5.0s
 Increases target's magic defense.
Shellra 17 18 AoE 3.0s 15.0s
 Increases group's magic defense.
Barfira 17 12 AoE 0.5s 10.0s
 Increases group's fire resistance.
Barblindra 18 26 AoE 5.0s 10.0s
 Increases group's resistance to blind.
Diaga 18 12 AoE 1.5s 6.0s
 Lowers defense and gradually deals light elemental damage to enemies in the AoE.
Blink 19 20 Self 6.0s 10.0s
 Creates shadow images which absorb attacks.
Silena 19 24 Single 1.0s 5.0s
 Cures silence.
Sneak 20 12 Single 3.0s 10.0s
 Prevents being detected by sound.
Regen 21 15 Single 4.0s 12.0s
 Gradually restores target's HP.
Barblizzara 21 12 AoE 0.5s 10.0s
 Increases group's ice resistance.
Cure III 21 46 Single 2.5s 6.0s
 Restores HP to the target.
Barsilencera 23 30 AoE 5.0s 10.0s
 Increases group's resistance to silence.
Raise 25 150 Single 15.0s 1 min.
 Resurrects target and restores 25% of lost experience.
Barthundra 25 12 AoE 0.5s 10.0s
 Increases group's thunder resistance.
Invisible 25 15 Single 3.0s 10.0s
 Prevents being detected by sight.
Protect II 27 28 Single 1.3s 5.3s
 Increases target's physical defense.
Protectra II 27 28 AoE 3.8s 16.0s
 Increases group's physical defense.
Cursna 29 30 AoE 3.0s 10.0s
 Removes curse from group members in AoE.
Curaga II 31 120 AoE 4.8s 10.3s
 Heals the group. Comparable to Cure III.
Erase 32 18 Single 2.5s 15.0s
 Removes a negative effect from one party member.
Reraise 33 150 Self 8.0s 1 min.
 Resurrects when killed in battle.
Stoneskin 34 29 Single 7.0s 30.0s
 Decreases amount of damage taken.
Banish II 34 54 Single 4.3s 21.0s
 Deals light elemental damage.
Viruna 34 48 Single 1.0s 5.0s
 Cures viruses.
Teleport-Mea 36 75 Single 20.0s 10.0s
 Teleports person to Mea Crystal in Tahrongi.
Teleport-Dem 36 75 Single 20.0s 10.0s
 Teleports person to Dem Crystal in Konschtat Highlands.
Teleport-Holla 36 75 Single 20.0s 10.0s
 Teleports person to Holla Crystal in La Theine Plateau.
Dia II 36 30 Single 1.5s 6.0s
 Lowers defense and gradually deals light elemental damage.
Shellra II 37 37 AoE 3.8s 16.0s
 Increases magic defense of group.
Shell II 37 37 Single 1.3s 5.3s
 Increases magic defense of target.
Teleport-Yhoat 38 100 Single 20.0s 10.0s
 Teleports person to Yhoator Jungle.
Teleport-Altep 38 100 Single 20.0s 10.0s
 Teleports person to Eastern Altepa Desert.
Stona 39 40 Single 1.0s 5.0s
 Cures petrification.
Barvira 39 50 AoE 5.0s 10.0s
 Increases group's resistance to viruses.
Haste 40 40 Single 3.0s 20.0s
 Increases attack speed.
Banishga II 40 243 AoE 5.3s 31.0s
 Deals light elemental damage to enemies within the AoE.
Cure IV 41 88 Single 2.5s 8.0s
 Heals the target.
Teleport-Vahzl 42 100 Single 20.0s 10.0s
 Teleports person to Vas Crystal in Xacabard.
Barpetra 43 40 Single 5.0s 10.0s
 Increases group's resistance to petrification.
Regen II 44 36 Single 4.5s 16.0s
 Gradually restores target's HP.
Flash 45 25 Single 0.5s 45.0s
 Blinds an enemy while generating a large amount of enmity.
Protect III 47 46 Single 1.5s 5.5s
 Increases target's physical defense.
Protectra III 47 46 AoE 4.5s 17.0s
 Increases group's physical defense.
Holy 50 100 Single 0.8s 1 min.
 Deals light elemental damage.
Curaga III 51 180 AoE 5.0s 10.5s
 Heals the group.
Raise II 56 200 Single 20.0s 1 min.
 Resurrects target and restores 75% of lost experience.
Shell III 57 56 Single 1.5s 5.5s
 Increases target's magic defense.
Shellra III 57 56 AoE 1.5s 5.5s
 Increases group's magic defense.
Reraise II 60 175 Self 8.0s 1 min.
 Resurrects when killed in battle.
Cure V 61 135 Single 2.5s 10.0s
 Heals the target.
Protect IV 63 65 Single 1.8s 5.8s
 Increases target's physical defense.
Protectra IV 63 65 AoE 5.3s 18.0s
 Increases group's physical defense.
Banish III 65 96 Single 5.5s 45.0s
 Deals light elemental damage.
Regen III 66 64 Single 5.0s 20.0s
 Gradually restores target's HP.
Shell IV 68 75 Single 1.8s 5.8s
 Increases target's magic defense.
Shellra IV 68 75 AoE 5.3s 18.0s
 Increases group's magic defense.
Raise III 70 250 Single 20.0s 1 min.
 Resurrects target and restores 90% of lost experience.
Curaga IV 71 260 AoE 5.3s 10.8s
 Heals the group.
Reraise III 75 200 Self 8.0s 1 min.
 Resurrects when killed in battle.

Feel free to E-Mail us if you have any comments/additions.
Last modified on December 21, 2005.


















User Name

Password

Final Fantasy XI LQGaming  (Create Account |  Make Homepage )
June 5, 2006