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Paladin


Paladin
Paladins specialize in close-range combat, just like warriors. However, through long hours of spiritual training, paladins have acquired the ability to cast white magic spells, making them even more valuable on the battlefield.

Base Level Stats
Hume Galka Elvaan Mithra Taru
 HP  30  35  32  30  26
 MP  16  10  14  16  22
 STR  7  8  8  7  6
 DEX  6  6  6  8  6
 VIT  8  10  9  8  8
 AGI  5  5  4  6  6
 INT  5  5  4  5  7
 MND  7  7  8  7  7
 CHR  7  6  7  6  7
Available Combat Skills
 Sword  Shield  Club
 Staff  Great Sword  Evasion
 Parrying  Polearm  
Available Magic Skills
 Divine  Healing  Enhancing



Spells and Abilities
Active
  Timing
Ability Details Level Duration Casting Time Recharge
Invincibility 1  30.0s  Instant  120 min.
 Become immune to physical damage.
Holy Circle 5  3 min.  Instant  10 min.
 Increases defense against undead for party members in AoE.
Shield Bash 15    Instant  10 min.
 A shield attack that can stun the target.
Sentinel 30  30.0s  Instant  10 min.
 Increases defense.
Cover 35  15.0s  Instant  10 min.
 Protect party members by standing between your party and the enemy.
Rampart 62  30.0s  Instant  10 min.
 Raises entire groups defense.
Passive
Ability Details Level Casting Time
Undead Killer 5  Instant
 Increases damage against undead.
Defense Bonus 10  Instant
 Increases physical defense.
Resist Sleep 20  Instant
 Increases resistance to sleep.
Defense Bonus II 30  Instant
 Increases physical defense.
Resist Sleep II 40  Instant
 Increases resistance to sleep.
Defense Bonus III 50  Instant
 Increases physical defense.
Spells
Spell Details Level MP Target Casting Time Recharge Time
Cure 5 8 Single 2.0s 5.0s
 Restores HP to the target.
Banish 7 15 Single 4.0s 15.0s
 Deals light elemental damage.
Protect 10 9 Single 1.0s 5.0s
 Increases target's physical defense.
Cure II 17 24 Single 2.3s 5.5s
 Restores HP to the target.
Shell 20 18 Single 1.0s 5.0s
 Increases target's magic defense.
Cure III 30 46 Single 2.5s 6.0s
 Restores HP to the target.
Protect II 30 28 Single 1.3s 5.3s
 Increases target's physical defense.
Banish II 30 54 Single 4.3s 21.0s
 Deals light elemental damage.
Flash 37 25 Single 0.5s 45.0s
 Blinds an enemy while generating a large amount of enmity.
Shell II 40 37 Single 1.3s 5.3s
 Increases magic defense of target.
Raise 50 150 Single 15.0s 1 min.
 Resurrects target and restores 25% of lost experience.
Protect III 50 46 Single 1.5s 5.5s
 Increases target's physical defense.
Cure IV 55 88 Single 2.5s 8.0s
 Heals the target.
Holy 55 100 Single 0.8s 1 min.
 Deals light elemental damage.
Shell III 60 56 Single 1.5s 5.5s
 Increases target's magic defense.
Protect IV 70 65 Single 1.8s 5.8s
 Increases target's physical defense.

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Last modified on December 26, 2005.


















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