So we first met Patrick sitting at his desk in with his group of programmers. For those of you who don't know who Patrick Wyatt is here is his brief bio from the ArenaNet site.
"He was previously Blizzard Entertainment's Vice President of Research and Development. He was most recently the team lead and lead programmer of Battle.net. Previously, Pat was a senior programmer on both StarCraft and Diablo, and wrote the multiplayer code for both games. He was also a producer and senior programmer on Warcraft II, for which he wrote both the networking and multiplayer code, and producer and lead programmer for Warcraft I. Pat also worked on Lost Vikings, Battle Chess, Rock and Roll Racing, Death and Return of Superman, and Justice League Task Force. Pat was employed at Blizzard more than eight years."
His current title is Founder and Programmer of Guild Wars. The other members of the fan site community day and I were able to sit with him and throw questions at him. We did not have recording devices other than our pen and paper. So what you will see over the next few days will be 5 representations of the same material. I am sure I will miss some things that others may have please feel free to tell me about it in the forums and I will try to clear it up. Below is a list of the five members as well Gaile Gray who was sitting in as "coordinator" and was handy in case anyone needed something answered.
Joe Lay (Meatman), The Guild Hall
Francois (Frank) Messier (Mesklinite), TheGuildWars.net
Gerry Toews (Chile), RPGStars
John Warson (Warnock), Guild Wars LQGaming
Richard Yale (Geograd), Guild Wars Warcry
After we all gathered and opened our refreshments we waited a few minutes while Patrick met with one of the other programmers. When he came in he told us about their Router issues which they currently share with other NCSoft games and their push to gain more access to their own bandwidth abilities. He then told us he has been working a lot more on the network structure and programming side of the game so he is not the final word on game design. Then we had our introductions and he opened the floor to discussion.
I did not write down who asked the questions so I will just number the questions and Answers. Remember everyone in the room was throwing questions and comments so what I have gathered are my best attempt to bring the information together in a cohesive format. |