Tyrian Rune and Glyph Research, 2nd Edition
Eratimus Swiftarrow
Warder of the 1st Fist of Light
www.1stfistoflight.com
13th of May, 2005
A lot of great discoveries have been found since the last official release of the research. To help with the understanding, I will briefly review what has been found, then go directly into the new discoveries.
Original Findings:
As found by multiple people in the Guild Wars Community, banners displaying a map of the world were found. After a short while, the runes were translated into a near complete alphabet. This alphabet has been thought as an ancient or old alphabet of the Orr, but this is still under scrutiny. While this alphabet is not complete, as we are still missing about 6 letters, it is complete enough to translate the whole map. This lead us to the discovery of the Crystal Desert before any official release of its existence was made. It was also noted that the runes used for these were a mixture of Norwegian - Swedish, Fulthark, and Gothic Runes.
There were a few more sets of rune found that were quite original. The runes found on the road signs were not of the Orrian Alphabet. We also located runes on 4 obelisks located in the "Talkmark Wilderness" just west of "The Black Curtain", which after some discussion were soon thought to be a zodiak of some kind. It was originally thought the screenshot was taken in the Maguuma Desert, but I soon confirmed the location to not be that far West, but to be just west of the Temple of Ages.
We had also located what appear to be heirglyphs on the walls of the Tomb of Primeval Kings which appear to be Egyptian, but were not able to get clear enough imaging to decipher them. These same hieroglyphs were recently found on the base of a Dragon Statue in the Crystal Desert.
The New Findings:
As we finally gained access to the Crystal Desert once Guild Wars had gone gold, we were introduced to 1 if not 2 separately new sets of runes/glyphs.
Transporter Runes:
It would seem that the transporters used to magically move from one transporter artifact to another have a ring of runes encircled which we believe to be the origin of the magic. It may seem as if they are a full set of runes all around, but in fact are 7 distinctly different runes, reversed at least 4 times as they encircle the portal area. These runes have yet to be seen anywhere else nor do they resemble any others.
Ascension Runes:
There are another set of 5 glyphs found on multiple pillars/towers/obelisks through out the Crystal Desert that give sight of magical properties. Excitingly so, 3 of these glyphs are actually found within the portal area one must travel to prior to your Ascension Mirror Self battle. You must step on the correct sequence of the three glyphs. We have yet to locate any other locations for the remaining 2 glyphs anywhere else but those pillars.
Road Signs:
It would also seem there is another set of runes that all signs and road posts are written in. These are similar to the ones found on the Obelisks in the Talmark Wilderness, yet none are the same in configuration. Additionally, no matter what their hover text description of the sign is, i.e. Ascalon City or Yak's Bend, they say they are written with the same runes. Here is something odd though, Post Searing Signs have different runes then Pre-Searing. What I mean is, while all Post Searing signs are written with the same runes, and all pre-searing are written with the same runes, the actual runes seen pre and post are different in themselves. IF ArenaNet has a reason as to why the signs all are written the same, it is thought the signs may simply say, "This Way" or, "Over There" or the like to give a reason as to why they all say the same thing.
Diety Statue Plaques:
Yet again we have more runes that are similar yet different from others we found. Plaques found before statues have runes similar to the Orrian, yet none are a match. The other quandary is, they too all are written exactly the same. Whether the "hover text" of Statue of Dwayna or for others are different, each and every plaque is written with the same exact runes in the say exact pattern, saying it says the same thing. Which either this means they all say something, but is
something basic like Deity Statue, or the like, or again ArenaNet simply did not have an intention to have them mean anything and thus make them all the same.
Latest Discovery between the Charr and Talkmark Wilderness Obelisks:
Recently, I obtained images of 2 banners and 1 pillar located in the ruined Ascalon area. One banner included a fierce creature growling, with runes running down both sides. The second shows what looks like a lion or animal head with 4 wings protruding out of it, with the same looking runes alone the sides, again seeing the same runes yet in different orders along the edges speaking of it saying something else. We also have a pillar that had the same runes, again not in the same
order, that both banners were written in. If I am not mistaken, as they are inhabiting the locations now, these are banners, and is the language of the Charr.
Here is the big focus on this, I discovered that at least 2 of the runes on the banners and pillar, are nearly exactly the same as some found on the Talmark Wilderness Obelisks. This brings into focus that in fact both sets are the same language or similar languages, and combining both, allows for a large list of the same alphabet or a similar alphabet, bringing in the connection that they are not separate, yet the same language. It has been stated that like real life languages the inhabitants of the Talmark area could have adopted a similar language as the Charr. But, I am not sure if ArenaNet would have gone that far, if in fact theyh have gone as far as all this actually meaning anything, which we all hope it does. So you must wonder, if they are separate, yet adopted languages, what language does the Talmark belong to? If they are the same language, which points to being Charr, does this mean the Charr once were found in the western lands of Kryta? It has also been suggested that this could be an adopted language of the serpent creatures of legend, later adopted by the Charr and the Talmark inhabitants.
Some great work has been done since we started, which I would like to great thank eveyrone who has participated.
Although to be responsible, I have to say the obvious, that I know and am aware of the fact that all this, all the runes, all the alphabets could in fact lead to nothing, mean nothing, and ArenaNet has not, nor intended all this work to be done, as it all is just eye candy having no meaning what so ever.
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