The Assassin is a stealthy and deadly character capable of high damage in a short span of time. The primary weapon of the Assassin is in daggers, usually dual wielding and often times opponent do not last long against this deadly opponent. The Assassin is one of two new classes that will be available in Guild Wars: Factions. Below is a complete list of its attributes and skills.
Due to the fact that during the PvP Beta Event Weekend we can only create PvP characters, it is unknown at this time what skill set newly created Assassin characters will receive.
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Critical Strikes: Critical Strikes increases the chance to land a critical blow on an opponent. The higher the rank, the higher the chance for a critical hit. |
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Dagger Mastery: Dagger Mastery increases damage and critical hit strikes while wielding daggers. Also, the higher Dagger Mastery is in rank, the more double strikes the Assassin will receive. |
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Deadly Arts: Deadly Arts increases the damage done by Assassin skills, particulary those meant to harm enemies. |
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Shadow Arts: Assassin skills related to defense and stealth become more effective with higher rank in Shadow Arts.. |
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Critical Strikes [UPDATED]
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Description: Off-Hand Attack. Must strike a Hexed foe. If it hits, Black Lotus strikes for 1 - 27 damage and you gain 5 - 18 energy.
Cooldown Time: 30 second(s)
Related Attribute:Critical Strike. Increases damage and energy gain.
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Description: Enchantment Spell. For 4 seconds you have a 25 - 47% chance to "block." Critical Defenses refreshes every time you land a critical hit.
Casting Time: 1 second(s)
Cooldown Time: 30 second(s)
Related Attribute:Critical Strike. Increases chance to block.
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Description: Enchantment Spell. For 10 - 32 seconds, all of your critical hits cause bleeding for 5 - 14 seconds.
Casting Time: 2 second(s)
Cooldown Time: 20 seconds
Related Attribute:Critical Strike. Increases damage.
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Description: Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for 1 - 9 damage and results in a critical hit.
Cooldown Time: 12 second(s)
Related Attribute:Critical Strike. Increases damage.
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Description: Elite Enchantment Spell. For 10 - 32 seconds, every time you successfully make a critical hit, you remove one enchantment from your target. If you remove an enchantment this way, you lose 10 - 5 Energy or Dark Apostasy ends.
Casting Time: 2 second(s)
Cooldown Time: 30 second(s)
Related Attribute:Critical Strike. Increases duration and decreases energy loss.
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Description: Elite Enchantment Spell. For 10 - 32 seconds, you have an additional 20% chance to double strike.
Casting Time: 2 second(s)
Cooldown Time: 30 second(s)
Related Attribute:Critical Strike. Increases duration.
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Description: Elite Skill. Target touched foe takes 5 - 57 damage. This skill counts as an off-hand attack.
Casting Time: 3/4 second(s)
Cooldown Time: 12 second(s)
Related Attribute:Critical Strike. Increases damage.
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Description: Elite Hex Spell. For 5 - 18 seconds, if target foe is suffering from Bleeding or Poison, that foe suffers health degeneration of -2.
Casting Time: 1 second(s)
Cooldown Time: 10 second(s)
Related Attribute:Critical Strike. Increases damage.
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Description: Enchantment Spell. For 10 - 32 seconds, all of your critical hits cause bleeding for 5 - 14 seconds.
Casting Time: 2 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Critical Strike. Increases damage.
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Description: Lead Attack. If this attack hits, you strike for 1 - 27 damage. If your target was above 90% health you deal an additional 10 - 36 damage.
Casting Time: 10 second(s)
Related Attribute:Critical Strike. Increases damage.
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Dagger Mastery [UPDATED]
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Description: Lead Attack. If this attack hits, you strike for 5 - 17 damage. If target foe is suffering from a Hex, that foe is crippled for 3 - 13 seconds.
Cooldown Time: 12 second(s)
Related Attribute:Dagger Mastery. Increases damage and duration of crippled effect.
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Description: Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for 1 - 6 damage for each recharging dagger attack.
Cooldown Time: 20 second(s)
Related Attribute:Dagger Mastery. Increases damage dealt.
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Description: Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for 10 -22 damage and all adjacent foes take 10 - 22 damage.
Cooldown Time: 12 second(s)
Related Attribute:Dagger Mastery. Increases damage dealt.
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Description: Lead Attack. If you have less than 25% - 61% health, you deal 5 - 41 damage.
Cooldown Time: 10 second(s)
Related Attribute:Dagger Mastery. Increases health range and damage dealt.
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Description: Lead Attack. If this attack hits, it interrupts target foe's action. If that action was a spell, it is disabled for 3 - 9 seconds.
Cooldown Time: 15 second(s)
Related Attribute:Dagger Mastery. Increases duration.
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Description: Dual Attack. Must follow an off-hand attack. Target foe's action is interrupted. If that action was casting a spell, target foe suffers from Exhaustion.
Cooldown Time: 10 second(s)
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Description: Off-Hand Attack. Must strike a knocked-down foe. If it hits, Falling Spider strikes for 5 - 29 damage and target foe is poisoned for 5 - 17.
Cooldown Time: 10 second(s)
Related Attribute:Dagger Mastery. Increases damage and poison effect.
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Description: Elite Stance. For 5 - 17 seconds, you have a 50% chance to block incoming attacks while attacking.
Cooldown Time: 20 second(s)
Related Attribute:Dagger Mastery. Increases duration.
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Description: Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be "blocked" or "evaded" and strikes for 5 - 17 damage if it hits.
Cooldown Time: 10 second(s)
Related Attribute:Dagger Mastery. Increases damage.
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Description: Lead Attack. If it hits this attack strikes for 1 - 16 damage. If it hits a target that has no Enchantments, you gain 3 - 9 energy.
Cooldown Time: 20 second(s)
Related Attribute:Dagger Mastery. Increases damage.
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Description: Off-Hand Attack. Must strike an Enchanted foe. If it hits, Golden Phoenix Strike deals 10 - 26 damage.
Cooldown Time: 8 second(s)
Related Attribute:Dagger Mastery. Increases damage.
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Description: Dual Attack. Must follow an off-hand attack. If it hits, Horns of the Ox strikes for 5 - 13 damage. If struck foe is not adjacent to any allies, that foe is knocked down.
Cooldown Time: 12 second(s)
Related Attribute:Dagger Mastery. Increases damage.
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Description: Lead Attack. If Jagged Strike hits, your target suffers from Bleeding for 3 - 8 seconds.
Cooldown Time: 6 second(s)
Related Attribute:Dagger Mastery. Increases duration.
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Description: Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for 5 - 17 damage. If it hits a foe that was Crippled, it does 1 - 25 damage.
Cooldown Time: 12 second(s)
Related Attribute:Dagger Mastery. Increases damage.
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Description: Lead Attack. If Mantis Sting hits, target foe takes 5 - 17 damage. If this attack strikes a fleeing foe, that foe is Crippled for 3 - 13 seconds.
Cooldown Time: 8 second(s)
Related Attribute:Dagger Mastery. Increases damage and duration of crippled effect.
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Description: Elite Off-Hand Attack. Must follow a Dual Attack. If it hits, Moebius Strike strikes for 5 - 29 damage. If you strike a foe whose health is below 50%, all your other attack skills are recharged.
Cooldown Time: 10 second(s)
Related Attribute:Dagger Mastery. Increases damage.
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Description: Dual Attack. Must follow an off-hand attack. Nine Tail Strike cannot be "blocked" or "evaded" and strikes for +5 - 13 damage if it hits.
Cooldown Time: 12 second(s)
Related Attribute:Dagger Mastery. Increases damage.
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Description: Off-Hand Attack. Must follow an off-hand attack. If it hits, this attack strikes for 5 - 17 damage. If it misses, it takes an additional 15 seconds to recharge.
Related Attribute:Dagger Mastery. Increases damage.
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Description: Elite Off-Hand Attack. Must follow a lead attack. If this attack hits, target foe is interrupted, Dazed and Blinded for 1 - 7 seconds.
Cooldown Time: 12 second(s)
Related Attribute:Dagger Mastery. Increases duration.
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Description: Dual Attack. Must follow an off-hand attack. If it hits, Twisting Fangs strikes for 3 - 9 damage and struck foe suffers from Bleeding and Deep wound for 5 - 17 seconds.
Cooldown Time: 12 second(s)
Related Attribute:Dagger Mastery. Increases damage and duration duration of bleeding and deep wound.
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Description: Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for 5 - 17 damage and target foe loses all Stances.
Cooldown Time: 4 second(s)
Related Attribute:Dagger Mastery. Increases damage.
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Deadly Arts [UPDATED]
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Description: Elite Hex Spell. For 5 - 13 seconds, if target foe dies, you gain 5 - 17 energy, and all your skills are recharged.
Casting Time: 3/4 second(s)
Cooldown Time: 45 second(s)
Related Attribute:Deadly Arts. Increases duration and energy gain.
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Description: Spell. Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 5 - 41 earth damage if it hits, and cripples fleeing foes for 3 - 13 seconds. This spell has half the normal range.
Casting Time: 1 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Deadly Arts. Increases damage and duration of cripple effect.
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Description: Spell. Send out three Dancing Daggers as target foe. Each striking for 5 - 17 earth damage if they hit. Dancing Daggers has half the normal range. The skill counts as a lead attack.
Casting Time: 1 second(s)
Cooldown Time: 5 second(s)
Related Attribute:Deadly Arts. Increases damage.
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Description: Hex Spell. Shadow Step to target foe. For 1 - 6 seconds, that foe moves 33% slower.
Casting Time: 1 second(s)
Cooldown Time: 60 second(s)
Related Attribute:Deadly Arts. Increases duration.
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Description: Hex Spell. For 3 seconds, target foe suffers -1 - 3 health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 3 seconds.
Casting Time: 1 second(s)
Cooldown Time: 10 second(s)
Related Attribute:Deadly Arts. Increases degeneration.
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Description: Spell. Entangling Asp much follow a lead attack. Target foe is knocked down and becomes poisoned for 5 - 17 seconds.
Casting Time: 1 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Deadly Arts. Increases duration and poison effect.
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Description: Hex Spell. For 3 - 9 seconds, target foe cannot "block" or "evade" your attacks.
Casting Time: 2 second(s)
Cooldown Time: 10 second(s)
Related Attribute:Deadly Arts. Increases duration.
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Description: Skill. All of your other non-attack skills are disabled for 10 - 6 seconds. For each skill disabled in this way, target touched foe loses one Enchantment.
Casting Time: 3/4 second(s)
Cooldown Time: 30 second(s)
Related Attribute:Deadly Arts. Increases duration.
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Description: Hex Spell. For 10 - 30 seconds, next time target foe is hit by a dual attack, that foe is struck for 10 - 58 earth damage.
Casting Time: 1 second(s)
Cooldown Time: 15 second(s)
Related Attribute:Deadly Arts. Increases damage and duration.
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Description: Skill. Target touched foe suffers 5 - 41 damage. Iron Palm may be used as a lead attack.
Casting Time: 3/4 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Deadly Arts. Increases damage.
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Description: Spell. MUst follow a lead attack. Target foe becomes Crippled for 5 - 17 seconds.
Casting Time: 3/4 second(s)
Cooldown Time: 15 second(s)
Related Attribute:Deadly Arts. Increases duration of crippled effect.
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Description: Hex Spell. For 4 - 9 seconds target foe gains 20% less benefit from healing.
Casting Time: 1/4 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Deadly Arts. Increases duration.
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Description: Hex Spell. For 10 - 30 seconds, the next time you hit target foe with a dual attack skill, that foe is knocked down.
Casting Time: 1 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Deadly Arts. Increases duration.
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Description: Hex Spell. For 8 - 18 seconds, the next time you and target foe are more than 100 apart, you teleport to that foe and that foe is knocked down. This spell has half the normal range.
Casting Time: 2 second(s)
Cooldown Time: 30 second(s)
Related Attribute:Deadly Arts. Increases duration.
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Description: Hex Spell. For 10 seconds target foe moves 10% faster than normal. For each second, if that foe is moving, that foe takes 5 - 17 damage.
Casting Time: 2 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Deadly Arts. Increases damage.
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Description: Elite Hex Spell. All of your spells are disabled for 15 seconds. For 3 - 9 seconsd, target touched foe cannot cast spells.
Casting Time: 3/4 second(s)
Cooldown Time: 30 second(s)
Related Attribute:Deadly Arts. Increases duration.
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Description: Signet. Target foes takes 5 - 29 damage. If your target was blinded, that foe suffers an additional 15 - 51 damage.
Casting Time: 1 second(s)
Cooldown Time: 30 second(s)
Related Attribute:Deadly Arts. Increases damage.
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Description: Hex Spell. For 5 - 17 seconds target foe moves 15% slower and you move 15% faster.
Casting Time: 1 second(s)
Cooldown Time: 5 second(s)
Related Attribute:Deadly Arts. Increases duration.
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Description: Elite Hex Spell. For 5 seconds, target foe deals -15 damage with attacks and all of your attacks against that foe have an additional 33% chance of being a critical hit.
Casting Time: 2 second(s)
Cooldown Time: 30 second(s)
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Description: Elite Enchantment Sepll. For 5 seconds, off-hand dual attacks cost no energy.
Casting Time: 1 second(s)
Cooldown Time: 30 second(s)
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Shadow Arts [UPDATED]
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Description: Elite Spell. If target touched foe is casting a spell or suffers from exhaustion, that foe is interrupted and becomes dazed for 5 - 10 seconds.
Casting Time: 1/4 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Shadow Arts. Increases duration.
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Description: Spell. Must follow an off-hand attack. Target foe becomes blinded for 3 - 13 seconds.
Casting Time: 1 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Shadow Arts. Increases duration.
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Description: Spell. Target foe and all foes adjacent to your target are crippled for 5 - 13 seconds. Caltrops has half the normal range.
Casting Time: 1/4 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Shadow Arts. Increases duration.
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Description: Spell. Shadow Step to target foe. If that foe has more health than you, you are healed for 40 - 112.
Casting Time: 1 second(s)
Cooldown Time: 45 second(s)
Related Attribute:Shadow Arts. Increases damage healed.
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Description: Enchantment Spell. For 60 seconds, the next time you take damage you are healed for 15 - 63 health and Shadow Step to a random nearby location.
Casting Time: 1 second(s)
Cooldown Time: 15 second(s)
Related Attribute:Shadow Arts. Increases damage healed.
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Description: Hex Spell. For 10 - 30 seconds whenever target foe enters a stance, you can enter the same stance.
Casting Time: 2 second(s)
Cooldown Time: 30 second(s)
Related Attribute:Shadow Arts. Increases duration.
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Description: Spell. All adjacent foes are crippled for 3 - 7 seconds. Teleport to target ally.
Casting Time: 1 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Shadow Arts. Increases duration.
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Description: Elite Enchantment Spell. For 5 - 17 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5 - 41 health.
Casting Time: 1 second(s)
Cooldown Time: 60 second(s)
Related Attribute:Shadow Arts. Increases duration and health lost.
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Description: Enchantment Spell. For 4 seconds, you have a 50% chance to "evade" attacks. When Shadow Refuge ends, you are healed for 30 - 102.
Casting Time: 1 second(s)
Cooldown Time: 8 second(s)
Related Attribute:Shadow Arts. Increases damage healed.
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Description: Elite Hex Spell. For 3 - 8 seconds target foe cannot be the target of enchantments.
Casting Time: 1 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Shadow Arts. Increases duration.
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Description: Stance. For 5 - 17 seconds you move 25% faster than normal. When Shadow Step ends, you return to the location where you activated Shadow Step.
Cooldown Time: 30 second(s)
Related Attribute:Shadow Arts. Increases duration.
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Description: Hex Spell. For 4 - 9 seconds, target foe moves 25% slower and while target foe has no other Hexes, that foe has 20 less armor against your attacks.
Casting Time: 2 second(s)
Cooldown Time: 15 second(s)
Related Attribute:Shadow Arts. Increases duration.
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Description: Enchantment Spell. For 30 seconds, if you are below 50% health, you have a 15 - 63% chance to evade attacks.
Casting Time: 1 second(s)
Cooldown Time: 4 second(s)
Related Attribute:Shadow Arts. Increases chance to evade.
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Description: Stance. For 10 - 30 seconds, you cannot be "blocked" or "evaded" by blinded foes.
Cooldown Time: 45 second(s)
Related Attribute:Shadow Arts. Increases duration.
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Description: Stance. For 30 seconds, the next time you are struck, teleport to a random location nearby. The foe who struck you is poisoned for 5 - 17 seconds.
Cooldown Time: 10 second(s)
Related Attribute:Shadow Arts. Increases poison effect.
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Description: Enchantment Spell. For 10 - 30 seconds, when ever you successfully make a critical hit you gain 10 - 30 health.
Cooldown Time: 10 second(s)
Related Attribute:Shadow Arts. Increases duration and damage healed.
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Description: Enchantment Spell. For 10 - 30 seconds, your next attack cannot miss.
Casting Time: 1 second(s)
Cooldown Time: 3 second(s)
Related Attribute:Shadow Arts. Increases duration.
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Description: Hex Spell. For 10 - 30 seconds, the next time you hit target foe with a dual attack skill, you gain 5 - 13 energy.
Casting Time: 1 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Shadow Arts. Increases duration and energy gain.
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No Attribute [UPDATED]
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Description: Elite Enchantment Spell. When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement, you return to your original location.
Upkeep: -1
Energy Cost: 10
Casting Time: 2 second(s)
Cooldown Time: 15 second(s)
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Description: Stance. For 3 seconds you run 50% faster.
Cooldown Time: 15 second(s)
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Description: Enchantment Spell. While you maintain Recall on target ally, nothing happens. When Recall ends, you Shadow Step to that ally's location.
Upkeep: -1
Energy Cost: 15
Casting Time: 2 second(s)
Cooldown Time: 10 second(s)
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Description: Signet. For each condition suffered by target foe, you lose one condition.
Casting Time: 1 second(s)
Cooldown Time: 45 second(s)
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Description: Spell. Shadow Step to target spirit.
Casting Time: 1 second(s)
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