The Ritualist is a character that is very closely connected to the spiritual world. As such, the Ritualist is able to summon spirit creatures to aid them in battle. In addition, they have many restoratives and offensive magic. To say the Ritualist is a jack of all trades is certainly an understatement. The Ritualist is one of two new professions available in Guild Wars: Factions and below is a complete list of skills and attributes.
Due to the fact that during the PvP Beta Event Weekend we can only create PvP characters, it is unknown at this time what skill set newly created Ritualist characters will receive.
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Channeling Magic: Ritualist skills, especially those related to lightning damage and energy, are more effective with Channeling Magic. |
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Communing: Ritualist skills, especially those related to summoning spirits, are more effective with Communing. |
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Restoration Magic: Ritualist skill, especially those related to healing, health stealing and defense, are more effective with Restoration Magic. |
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Spawning Power: Ritualist skills, especially those related to spirit creatures, are more effective with Spawning Power. |
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Channeling Magic [UPDATED]
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Description: Spell. All foes adjacent to target ally are struck for 10 - 82 lightning damage.
Casting Time: 2 second(s)
Cooldown Time: 8 second(s)
Related Attribute:Channeling Magic. Increases damage.
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Description: Spell. Target foe is struck for 5 - 77 lightning damage. That foe takes an addition 5 - 29 lightning damage if you are holding an item.
Casting Time: 2 second(s)
Cooldown Time: 12 second(s)
Related Attribute:Channeling Magic. Increases damage.
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Description: Spell. Hold Daoshen's ashes for up to 15 - 51 seconds. When you drop his ashes, all nearby foes are struck for 40 - 112 lightning damage.
Casting Time: 2 second(s)
Cooldown Time: 45 second(s)
Related Attribute:Channeling Magic. Increases duration and damage.
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Description: Binding Ritual. Create a level 1 Spirit that dies after 30 seconds. When that Spirit dies, all nearby foes take 1 - 4 damage for each second the Spirit was alive.
Casting Time: 3 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Channeling Magic. Increases damage.
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Description: Spell. Targetfoe is struck for 5 - 41 lightning damage. If any Spirits are in the area around you, you gain 1 - 6 energy.
Casting Time: 1 second(s)
Cooldown Time: 8 second(s)
Related Attribute:Channeling Magic. Increases damage and energy gain.
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Description: Spell. Up to 5 spirits in the area around you lose 10 - 18 health. Target foe is struck for 10 - 18 lightning damage for each spirit that lost health in this way.
Casting Time: 1 second(s)
Cooldown Time: 10 second(s)
Related Attribute:Channeling Magic. Increases health loss and damage.
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Description: Elite Spell. Hold Kuurong's ashes for up to 15 - 51 seconds. When you drop his ashes, all nearby foes are struck for 5 - 41 damage and are knocked down.
Casting Time: 2 second(s)
Cooldown Time: 30 second(s)
Related Attribute:Channeling Magic. Increases duration and damage.
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Description: Weapon Spell. For 12 seconds, target all has a Nightmare Weapon. Target ally's next successful attack steals up to 5 - 41 health.
Casting Time: 1 second(s)
Cooldown Time: 10 second(s)
Related Attribute:Channeling Magic. Increases health gain.
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Description: Hex Spell. For 5 - 17 seconds target foe and all nearby foes take 5 - 17 damage whenever hit by the spirit's attack.
Casting Time: 1 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Channeling Magic. Increases duration and damage.
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Description: Elite Signet. You gain 1 - 6 Energy for each Spirit in the area (maximum of 5 - 17 Energy).
Casting Time: 1 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Channeling Magic. Increases energy gain.
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Description: Spell. Target foe is struck for 10 - 82 lightning damage, and all Spirits near you gain 10 - 82 health.
Casting Time: 2 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Channeling Magic. Increases damage and health gain.
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Description: Spell. Target foe is struck for 5 - 41 lightning damage. If any Spirits are in the area around you, Spirit Burn deals 15 - 27 damage.
Casting Time: 1 second(s)
Cooldown Time: 5 second(s)
Related Attribute:Channeling Magic. Increases damage.
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Description: Elite Enchanment Spell. For 10 seconds you gain 1 - 5 Energy regeneration but suffer 5 health degeneration. When Spirit Channeling ends, you gain 5 - 17 health for each ally in the area.
Casting Time: 1 second(s)
Cooldown Time: 30 second(s)
Related Attribute:Channeling Magic. Increases energy gain and damage healed.
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Description: Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 10 - 94 lightning damage.
Casting Time: 2 second(s)
Cooldown Time: 5 second(s)
Related Attribute:Channeling Magic. Increases damage.
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Description: Spell. Target spirit loses all energy. You gain 15 - 27% of that energy.
Casting Time: 1/4 second(s)
Cooldown Time: 3 second(s)
Related Attribute:Channeling Magic. Increases energy gain.
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Description: Weapon Spell. For 15 - 51 seconds, target all has a Splinter Weapon. Target ally's next successful attack deals 5 - 41 damage to adjacent foes.
Casting Time: 1 second(s)
Cooldown Time: 10 second(s)
Related Attribute:Channeling Magic. Increases duration and damage.
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Description: Weapon Spell. For 5 - 10 seconds, taret ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted.
Casting Time: 1 second(s)
Cooldown Time: 30 second(s)
Related Attribute:Channeling Magic. Increases duration.
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Description: Elite Spell. For each nearby Spirit, one nearby foe is struck for 10 - 82 lightning damage. (The same foe cannot be struck more than once).
Casting Time: 1 second(s)
Cooldown Time: 12 second(s)
Related Attribute:Channeling Magic. Increases damage.
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Communing [UPDATED]
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Description: Spell. Hold Lingwah's ashes for up to 30 - 126 seconds. Dropping her ashes summons a level 1 - 8 Spirit of Pain that does 5 - 17 damage.
Casting Time: 5 second(s)
Cooldown Time: 60 second(s)
Related Attribute:Communing. Increases duration and damage.
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Description: Hex Spell. For 5 - 17 seconds target foe moves 90% slower and cannot attack. Binding Chains ends if that foe takes damage
Casting Time: 2 second(s)
Cooldown Time: 30 second(s)
Related Attribute:Communing. Increases duration.
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Description: Binding Ritual. Create a level 1 - 7 Spirit who dies after 30 - 126 seconds. Attacks by that Spirit steal up to 5 - 17 health.
Casting Time: 5 second(s)
Cooldown Time: 60 second(s)
Related Attribute:Communing. Increases duration and damage.
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Description: Weapon Spell. Give target ally a Brutal Weapon for 5 - 17 seconds. The bearer's weapon strikes for 5 - 13 damage as long as the bearer is under no enchantments.
Casting Time: 1 second(s)
Cooldown Time: 15 second(s)
Related Attribute:Communing. Increases duration and damage.
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Description: Elite Spell. Hold Xinrae's ashes for up to 5 - 10 seconds. While you hold her ashes, enemy spells that the caster and caster's allies use again you are disabled for an additional 5 - 17 seconds.
Casting Time: 1/4 second(s)
Cooldown Time: 25 second(s)
Related Attribute:Communing. Increases duration.
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Description: Binding Ritual. Create a level 1 - 8 Spirit. The Spirit deals 3 - 13 damage and anyone struck by its attack loses one enchantment. This Spirit dies after 10 - 30 seconds.
Casting Time: 5 second(s)
Cooldown Time: 60 second(s)
Related Attribute:Communing. Increases damage and duration.
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Description: Binding Ritual. Create a level 1 - 8 Spirit. Attacks made by foes within its range are "evaded." Every time an attack is evaded in this weay, this Spirit takes 70 - 54 damage. This spirit dies after 30 - 54 seconds.
Casting Time: 3 second(s)
Cooldown Time: 60 second(s)
Related Attribute:Communing. Decreases damage taken and increases duration.
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Description: Binding Ritual. Create a level 1 - 8 Spirit. This Spirit deals 3 - 13 damage and anyone struck by its attack is interrupted. This Spirit dies after 10 -22 seconds.
Casting Time: 5 second(s)
Cooldown Time: 60 second(s)
Related Attribute:Communing. Increases damage and duration.
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Description: Hex Spell. For 5 - 17 seconds, target foe and all nearby foes cannot achieve a critical hit.
Casting Time: 1 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Communing. Increases duration.
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Description: Binding Ritual. Create a level 1 - 8 Spirit. All foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this Spirit loses 50 - 30 health. This Spirit dies after 15 - 39.
Casting Time: 5 second(s)
Cooldown Time: 60 second(s)
Related Attribute:Communing. Decreases health loss and increases duration.
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Description: Weapon Spell. For 5 - 10 seconds, target ally's attack skill ignore blindness and cannot be "blocked" or "evaded."
Casting Time: 2 second(s)
Cooldown Time: 45 second(s)
Related Attribute:Communing. Increases duration.
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Description: Spell. Hold Vorizun's ashes for up to 15 - 51 seconds. While you hold his ashes, you gain 15 armor and 20 maximum energy.
Casting Time: 2 second(s)
Cooldown Time: 30 second(s)
Related Attribute:Communing. Increases duration.
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Description: Binding Ritual. Create a level 1 - 8 Spirit. This Spirit's attacks deal 5 - 17 damage. This Spirit dies after 30 - 126 seconds.
Casting Time: 3 second(s)
Cooldown Time: 45 second(s)
Related Attribute:Communing. Increases damage and duration.
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Description: Binding Ritual. Create a level 1 - 8 Spirit. When this Spirit dies, all party members in the area are ressurected with 5 - 41% health and zero energy. This spirit dies after 30 seconds.
Casting Time: 5 second(s)
Cooldown Time: 45 second(s)
Related Attribute:Communing. Increases health.
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Description: Binding Ritual. Create a level 1 - 7 Spirit. This Spirit's attacks cause blindness for 1 - 5 seconds. This Spirit dies after 30 seconds.
Casting Time: 5 second(s)
Cooldown Time: 45 second(s)
Related Attribute:Communing. Increases duration.
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Description: Binding Ritual. Create a level 1 - 8 Spirit. Allies within its range cannot lose more then 10% maximum health from a single attack. When this Spirit prevents damage, it loses 60 - 36 health. This spirit lasts 30 - 54 seconds.
Casting Time: 5 second(s)
Cooldown Time: 60 second(s)
Related Attribute:Communing. Decreases health loss and increases duration.
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Description: Binding Ritual. Create a level 1 - 8 Spirit. All foes within its range take twice as long to build adrenaline. This spirit dies after 15 - 39 seconds.
Casting Time: 5 second(s)
Cooldown Time: 60 second(s)
Related Attribute:Communing. Increases duration.
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Description: Binding Ritual. Create a level 1 - 7 Spirit. Whenever an ally in its range takes damage, that damage is reduced by 15 and the Spirit Takes 15 damage. This Spirit dies after 30 - 54 seconds.
Casting Time: 3 second(s)
Cooldown Time: 60 second(s)
Related Attribute:Communing. Increases duration.
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Description: Weapon Spell. For 30 seconds, target ally has Vital Weapon and has a 40 - 168 maximum health.
Casting Time: 1 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Communing. Increases maximum health.
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Description: Elite Binding Ritual. Creates a level 1 - 8 Spirit. Whenever the Spirit's attack hits a stationary foe, that foe is knocked down and the Spirit loses 70 - 54 health. This spirit dies after 30 - 54 seconds.
Casting Time: 5 second(s)
Cooldown Time: 60 second(s)
Related Attribute:Communing. Decreases health loss and increases duration.
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Description: Elite Weapon Spell. For 5 - 13 seconds, target ally has a Weapon of Quickening, and spells and binding rituals recharge 15% faster.
Casting Time: 2 second(s)
Cooldown Time: 5 second(s)
Related Attribute:Communing. Increases duration.
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Restoration Magic [UPDATED]
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Description: Spell. Hold Mingson's ashes for up to 15 - 51 seconds. When you drop her ashes, all adjacent foes are blinded for 1 - 8 seconds.
Casting Time: 2 second(s)
Cooldown Time: 30 second(s)
Related Attribute:Restoration Magic. Increases duration and blinded effect.
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Description: Spell. Lose half your health. Ressurect target ally with your current health and 5 - 17% energy.
Casting Time: 5 second(s)
Related Attribute:Restoration Magic. Increases health and energy.
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Description: Spell. Sacrifice 10% health. Hold Tsungrai's ashes for up to 15 - 51 seconds and gain 50 - 122 maximum health. When you drop his ashes, you gain 50 - 122 health.
Casting Time: 1 second(s)
Cooldown Time: 15 second(s)
Related Attribute:Restoration Magic. Increases duration and health gain.
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Description: Binding Ritual. Create a level 1 - 8 Spirit. When this Spirit dies, all allies within its range are healed for 1 - 4 health for each second the Spirit was alive. This Spirit dies after 30 seconds.
Casting Time: 3 second(s)
Cooldown Time: 45 second(s)
Related Attribute:Restoration Magic. Increases damage healed.
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Description: Spell. Hold Naomei's ashes for up to 60 seconds. When you drop her ashes, all party members in the area are ressurected with a 15 - 63% health and zero energy.
Casting Time: 6 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Restoration Magic. Increases health gain.
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Description: Spell. Target ally is healed for 10 - 70 health. That ally loses one condition for each spirit in your area.
Casting Time: 3/4 second(s)
Cooldown Time: 3 second(s)
Related Attribute:Restoration Magic. Increases damage healed.
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Description: Elite Binding Ritual. Create a level 1 - 8 Spirit. Every 4 seconds, this Spirit heals one ally in the area for 10 - 94 health. This Spirit dies after 60 seconds.
Casting Time: 3 second(s)
Cooldown Time: 45 second(s)
Related Attribute:Restoration Magic. Increases damage healed.
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Description: Spell. Hold Kaolai's ashes for up to 10 - 30 seconds. While you hold his ashes, the next time damage brings your health below 25%, you are healed for 26 - 197 health.
Casting Time: 1 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Restoration Magic. Increases duration and damage healed.
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Related Attribute: Restoration Magic. Increases health regneration and duration.
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Description: Binding Ritual. Create a level 1 - 8 Spirit. Allies within its range gain 1 - 3 health regeneration. This Spirit dies after 15 - 39 seconds.
Casting Time: 3 second(s)
Cooldown Time: 60 second(s)
Related Attribute:Restoration Magic. Increases health regeneration duration.
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Description: Spell. Hold Xiko's ashes for up to 5 - 17 seconds. For each Hex or Condition you are suffering from while holding her ashes, you gain 2 health regeneration.
Casting Time: 1 second(s)
Cooldown Time: 10 second(s)
Related Attribute:Restoration Magic. Increases duration.
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Description: Weapon Spell. For 5 - 17 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains 1 - 5 health regeneration and 24 armor.
Casting Time: 2 second(s)
Cooldown Time: 30 second(s)
Related Attribute:Restoration Magic. Increases duration and health regeneration.
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Description: Spell. Target ally is healed for 10 - 82 health. If you are holding an item, you gain 3 energy.
Casting Time: 1 second(s)
Cooldown Time: 5 second(s)
Related Attribute:Restoration Magic. Increases damage healed.
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Description: Spell. Sacrifice 10% health. Target ally is healed for 50 - 134. If any Spirits are in the area around you, you don't sacrifice any health.
Casting Time: 1 second(s)
Cooldown Time: 4 second(s)
Related Attribute:Restoration Magic. Increases damage healed.
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Description: Elite Weapon Spell. For 10 seconds, target ally gains 3 - 13 health each second. Spirit Light Weapon ends if that ally is not near a Spirit.
Casting Time: 1 second(s)
Cooldown Time: 5 second(s)
Related Attribute:Restoration Magic. Increases damage healed.
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Description: Spell. Target ally steals up to 5 - 41 health from all spirits in the area.
Casting Time: 1/4 second(s)
Related Attribute:Restoration Magic. Increases health stolen.
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Description: Elite Spell. Hold Tanasen's ashes for up to 5 - 17 seconds. While you hold his ashes, you have 10 - 22 armor and cannot be interrupted.
Casting Time: 3 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Restoration Magic. Increases duration and armor gain.
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Description: Elite Spell. Hold Khanhei's ashes for 5 - 10 seconds. Whenever a foe strikes you in combat while you are hold Khanhei's ashes, you steal 5 - 29 health from that foe.
Casting Time: 3/4 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Restoration Magic. Increases duration and health stolen.
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Description: Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 20 - 56 health from that foe.
Casting Time: 1/4 second(s)
Cooldown Time: 3 second(s)
Related Attribute:Restoration Magic. Increases health stolen.
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Description: Weapon Spell. For 4 - 9 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes blinded for 3 seconds.
Casting Time: 1 second(s)
Cooldown Time: 25 second(s)
Related Attribute:Restoration Magic. Increases duration.
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Description: Weapon Spell. For 5 - 10 seconds, target ally has Weapon of Warding. The Weapon of Warding grants a 50% chance to block and you gain 1 - 3 health regeneration.
Casting Time: 1 second(s)
Cooldown Time: 5 second(s)
Related Attribute:Restoration Magic. Increases duration and health regeneration.
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Description: Spell. Heal target ally for 15 - 51 points. If that ally is under the effect of a "Weapon Spell" Wielder's Boon heals for an additional 10 - 34 health.
Casting Time: 1 second(s)
Cooldown Time: 4 second(s)
Related Attribute:Restoration Magic. Increases damage healed.
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Spawning Power [UPDATED]
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Description: Elite Spell. Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spell cost 5 - 41% less energy to cast.
Casting Time: 2 second(s)
Cooldown Time: 60 second(s)
Related Attribute:Spawning Power. Increases energy discount.
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Description: Enchantment Spell. For 15 - 51 seconds, whenever you create a creature, you gain 5 - 41 health and 3 - 7 energy.
Casting Time: 2 second(s)
Cooldown Time: 45 second(s)
Related Attribute:Spawning Power. Increases duration and health energy gain.
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Description: Elite Spell. Target touched Spirit is destroyed. All allies in the area are healed for 30 - 198 health.
Casting Time: 3/4 second(s)
Cooldown Time: 4 second(s)
Related Attribute:Spawning Power. Increases damage healed.
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Description: Spell. Strike target for for 4 - 16 lightning damage for every recharing Binding Ritual you have.
Casting Time: 1 second(s)
Cooldown Time: 15 second(s)
Related Attribute:Spawning Power. Increases damage.
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Description: Enchantment Spell. For 15 - 51 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20 - 56 lightning damage.
Casting Time: 2 second(s)
Cooldown Time: 45 second(s)
Related Attribute:Spawning Power. Increases duration and damage.
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Description: Spell. Destroy all nearby allies Spirits. For each Spirit destroyed in this way, all party members are healed for 50 - 90 health.
Casting Time: 1/4 second(s)
Cooldown Time: 10 second(s)
Related Attribute:Spawning Power. Increases damage healed.
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Description: Enchantment Spell. For 5 - 17 seconds, spells you cast while in the area of a Spirit recharge 5 - 17% faster.
Casting Time: 1 second(s)
Cooldown Time: 30 second(s)
Related Attribute:Spawning Power. Increases duration and recharge rate.
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Description: Elite Skill. For 30 seconds, your rituals recharge 15 - 63% faster.
Cooldown Time: 30 second(s)
Related Attribute:Spawning Power. Increases Ritual recharge rate.
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Description: Spell. Target allied Spirit is destroyed. All nearby enemies are struck for 50-122 lightning damage and become blinded for 3 - 10 seconds.
Casting Time: 1 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Spawning Power. Increases damage and duration of blinded effect.
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Description: Signet. All Spirits and animated creatures in the area gain 1-6 health regeneration. After 30 seconds, those spirits are destroyed.
Casting Time: 2 second(s)
Cooldown Time: 10 second(s)
Related Attribute:Spawning Power. Increases health regeneration.
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Description: Spell. Target touched allied Spirit is destroyed. All nearby allies are healed for 30 - 198.
Cooldown Time: 15 second(s)
Casting Time: 3/4 second(s)
Related Attribute:Spawning Power. Increases damage healed.
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No Attribute [UPDATED]
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Description: Elite Enchantment Spell. Destroy target allied spirit. The next Binding Ritual you perform casts 66% faster and recharges instantly.
Casting Time: 1 second(s)
Cooldown Time: 10 second(s)
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