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Mission Guide: Ruins of Surmia


Written by: SuperiorTactics
Edited and Published by: Magi



Table of Contents

Objective - What you will need to do to complete the mission.
Pro Hints and Tips - Party suggestions and skills that I feel will benefit you.
Walkthrough - Detailed guide to the mission including the bonus.
Finished Map
Bonus - Specific details for obtaining the Bonus for this mission.
Monster List - What types of foes you will be facing.

Objective:



In this mission, your objective is to safeguard Prince Rurik and free the captives.

Pro Hints and Tips:



You will be facing Charr and Devourer's in this mission. The hints and tips from the previous mission will apply to this one as well. You will run into some Charr Chaot's that will use Shatter Enchantment and Energy Burn against you. These skills can be very annoying for casters, and especially for a Monk healer that is using a lot of enchantment spells. The Devourer's have the ability to interrupt your actions, and to evade your physical attacks. This is also a slight annoyance, but it can be dealt with by simply switching to another target, or moving around such that the Devourer is not attacking you, which allows you to get your spells off. You will also want to be cautious around corpses since they also use Putrid Explosion, which will poison and damage anyone in an area around the corpse. The only other good tip for this mission is getting the mages onto the obelisks so that they can help you kill the invading army as Prince Rurik opens the gate.

The henchmen here are at level 6. They can be useful, so please don't hesitate to bring them along. I always suggest that you try to get a party of real players to enjoy in the diversity of play and skills that people use, but if all else fails, the henchmen can be used to complete this task.

The trick for getting the Bonus for this mission is patience. There really isn't much else to it. As long as everyone in the party knows to let the Ember Bearer's go by, you should be fine.

Walkthrough:




Finished Map





Bonus:



The Bonus here only requires that your party shows a little patience in waiting for the Ember Bearer's to pass and subsequently open the gate that leads to the Flame Keepers. They will use the skill Firestorm against you, so it would be wise to step outside of its range when they cast it.

Monster List:


Charr
Devourer's



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