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How I See It - Old Versus New


Written by: SayneyRose
Edited and Published by: Magi




So, in Factions we have two new professions! We have new places, new quests, and new missions! I know that's something I hoped for a long while ago - not because the original Guild Wars was not good enough, but eventually I will have played it all, and I would be wishing for more! Well, ladies and gentlemen, they have given us more. Is it everything we hoped for? Is it what we expected? Let me try and compare some things from Guild Wars: Factions to the original campaign, Prophecies, and see what we can find out.

The Wait

People were upset that when they ordered their Collectors Edition of Factions and the date they would receive it had changed. While some of their friends were playing Factions, they were waiting for their Collectors Edition to arrive in the mail. However, there was an access key to buy for $.99 (the pre-order kit) that would give you access to Factions while you waited for the Collectors Edition. But enough of that, let's talk about the game itself.

The Ritualist

Some people consider the Ritualist to be as good of a healer as a Monk. Something that is a little different about the Ritualist is that they can give a target ally a special weapon to benefit them for a certain amount of time. The skill, "Weapon of Warding" is similar to the Monk skill, "Healing Breeze". They both cause health regeneration for a target ally (or yourself) for a short time. The only differences that I can tell are that you can change the amount of healing time for "Weapon of Warding", and that it is focused on the "weapon" of the ally, and not considered to just be healing. Ritualists also possess other skills that includes a target ally's weapon. One such skill is called "Brutal Weapon". This causes the target ally's attack to rise for a certain amount of time. Also, some people enjoy the new dance of the male Ritualist, being from the film "Napoleon Dynamite" - although a good dance will not make it a good profession, but it could be considered a bonus.

The Assassin

From what I understand, an Assassin is similar to a Warrior in that they both use penetrating weapons, such as daggers or swords. Because of this, they both must be very close to an enemy to attack - which is not always a bad thing. The Elite Assassin skill, "Siphon Speed" is also similar to a Warrior's skills, such as "Rush", and "Sprint". But again, there are differences. The Assassin skill makes target foe 15% slower, while the Assassin becomes 15% faster, while the Warrior's skills cause himself to move 25% faster for a certain amount of time.

Each profession has maintained its own genre. They each have their own skills, their own look, and their own reputation. There are no two professions similar enough to confuse.

More, more, more!

Who can complain about more places? More places mean more of just about everything. More to accomplish, more to find, and more to master! There is more to the storyline added as well. There are different henchmen to bring along with you if you wish. But with a game like Guild Wars, more stuff added does not mean less of the old. It means exactly what it sounds like: More. Not "Replaced by." Not "Instead." - it is just simply more added on! No one can say that they miss the old game, because nothing has taken its place! Everything is still there.

Well, are we happy with what we have anticipated? I sure am. I don't think they could have made it much better.



So what did you think of this article? Did you like it? Did you find it useful? Or maybe you didn't like it at all? Be sure to tell us about it on this thread!





















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June 5, 2006