
Ok, to get started as a pilot you're going to need: a computer (duh), an internet connection (...), the Star Wars Galaxies: Jump To Lightspeed™ game and an active account of SWG: JTL™. You got all that? Good! It means your ready to embark in the adventure of your life (well, maybe not, but it will be really fun!).
When you begin you get to choose from 3 factions: Imperial, Privateer and Rebel and each faction has 3 squadrons to choose from:
After you decide which faction and which squadron you most fit in, it's time to blow some stuff up!
Well, no, not yet.. You still have to talk with your trainer. If you chose from the "pilot squadron" menu that appears when you run SWG: JTL for the first time, it should be no problem in getting to the trainers because you get teleported to them, but if you don't, do not despair because I've provided the coordinates of each trainer next to the squadron names above.
After you talk with your pilot trainer you will get a beginner ship and a mission. But before you launch into space let's get familiar with the HUD (Heads-Up Display)...
1 - The H.U.D. (Heads-Up Display)
Below you can see a screenshot of the Space HUD and the legend under the screenshot.
1 (Central HUD) -You can see many things in this area of the HUD:
2 (Radar) - The understanding of this part of the HUD is crucial to your survival. The way the Radar is done in SWG is very peculiar but also very functional and practical, unfortunatley it can be hard to understand.
3 (Target Data) - Here you can see your target ship's status regarding its four main parts (Armor, Shields, Systems and Chassis).
If you want to disable a ship, you must target either the ship's Engine or Reactor (I recommend the reactor, since that will also disable the target's weapons which can be lethal even after the engines are disabled). To target those sub-systems you must press either the [ or the ] keys in your keyboard while you have a ship targeted.
Also, be sure not to shoot too much at a ship if you want to disable it, as you can disable the reactor or engine and then kill the ship itself if you aren't careful.
Targeting the ship's weapon systems can be also useful against big ships (like Corvettes or Cruisers) that have many weapons that WILL kill you in few shots if given the opportunity.
2 - Advancing to Master
After you've mastered the HUD you can start your real adventure as a Pilot. Life as a pilot will be difficult if you don't have the propper relfexes and skill, because in space it's all up to you, not your character (well, as you progress in the pilot profession you will get certain abilties that can be usefull but you can't rely on them to win).
As you progress in the pilot profession you will face two kinds of skill advancement - the XP+Quest advancement (like regular professions, where you gain XP and talk with a trainer which gives you a quest you have to complete before you can get a new skill box), and the Quest Advancement where you must finish quests to get the new skill boxes with no regard for XP.
The Tier 1, 2 and 4 skill boxes require XP and Quests while the Tier 3 and Master Boxes only require Quests. These tiers I'm refering to represent your current progression in the pilot profession (actually any profession, but let's focus on the pilot profession ^^). In all professions in SWG™ have 4 sets of skills that you have to advance in order to become a Master. If you had the whole bottom row filled, you'd be a "1111" pilot where the numbers represent the current status of progression in those 4 sets. Let's say that you have reached level 2 in the first box but the rest are still level 1, then you'd be a "2111". In the Pilot profession your tier is represented by the level of your highest leveled box, for example - if you are a Novice Pilot only (with no other pilot skills), you will be Tier 0, if you are a 1000 pilot, you will be Tier 1 and if you are a 2111 pilot you will be Tier 2 (I think you got the point). A Master Pilot is Tier 5.
To get XP more easily you can get Duty Missions from your trainer. These missions will continually spawn enemies for you to kill, facilitating the grind. As you advance in the pilot profession you get access to more powerful chassis and components which will help you building even better ships.
You can get more information about ship components in the following websites:
After you get all the last four boxes of the piloting you will be ready to get your Master box. This box is obtained by doing two quests:
In the first quest you must head to Kessel and kill a big number of a certain type of ships (it varies from faction to faction so I can't tell for sure, but the trainer tells you).
In the second quest you must destroy a Corellian Corvette located in Kessel. This can be a hard thing since the Corvette only spawns from time to time and it's tough to kill. For more information regarding the Corvette please read this guide from the Official SWG Forums, written by ZinaTheMaker.
After you kill the Corvette, just head to your trainer and voilá! You get your Master Badge and your Master Helmet.
3 - Pilot Abilities and Droid Commands
As you advance in the piloting profession you will gain new abilities and also new droid commands. The abilities are exclusive for each faction but you can get the droid commands from other factions by having a member of the faction to burn a chip with the desired droid command. You don't need to burn chips with your own droid commands.
To get the droid commands in your droid or flight computer you will need to go to your datapad, click on the droid / fight computer and click on "Program Droid".
This menu appears:
Then you move the droid commands you want in the ship from the left side to the right side of the menu and then press "Commit".
A confirmation dialogue will appear and you will have to confirm your choices.
There's a complete list of droid commands here but not all are good. What I recommend you to use (the best ones):
You can't have all these droid commands with one pilot faction, so ask one of your friends to burn you some chips with the commands you like (you can buy chips from Droid Engineers).
4 - Tips
Here are some tips for all you pilots or pilot wannabes:
For now that's all, but if you have information about the Pilot profession that you think that would improve this guide, please send a email to demio@lqgaming.com so I can make this guide more complete.