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Tabula Rasa : Illumination - Andy


Andy Bruncke, Assistant Producer
AKA: Wile_E

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Hometown
Plano, TX

Favorite games
Pokemon (GB), Ultima 7, Tribes, Knights of the Old Republic, Risk, Anything 'of Catan', Chess

Favorite books
Life of Pi, Harry Potter, anything Tom Clancy, Sherlock Holmes, Spy Thrillers

Favorite movies
Kelly's Heroes, LOTR, Bourne Identity, The Sound of Music, Planes Trains and Automobiles, Fight Club

Favorite websites
fark, History Channel, imdb, Blues News

Favorite bands or songs
Barbershop quartet, bluegrass, 80's hair bands, classical

Previous projects
Fade to Black, Wing Commander 4 (PC, PSX), Crusader : No Remorse (PSX, Saturn), Ultima Online, Loose Cannon, Brute Force

Describe your job
World building and gameplay scripting, systems design

How did you get into the industry?
I grew up playing all sorts of games - D&D, MUDs and especially Origin games (Ultima, WC). In early '95 while selling computers for a living, I took a chance and applied for a customer service position at Origin. After a fairly comprehensive (but fun) technical test (mmm, DOS), I started as a CS rep on the phone, helping people get our games running. I spent time in QA on various projects, including finally working on an Ultima (UO). I left Origin and went to another company (Digital Anvil) as a QA Lead and eventually moved into design and have been doing it ever since (console, PC, MMP).


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Posted by Tomas at 2005-03-11 14:42:14
how does it feel to have your name show up in a Google.com search....


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