Vanguard Classes |
| There is no class in the game where you can simply afk and hope to do anything other than show the group how poor a player you are. Every class is going to require attention and pro-active play in order to function well, and in some cases even survive. - Elidroth |
Tanks | |
| A heavy fighter should be able to tank as well as any other heavy fighter class in most situations, special situations being the exception not the rule (say, a paladin DOES tank better against undead). At the same time, your classes abilities will both feel and work differently so you will need to choose different tactics when tanking, even though you are technically doing the same job. This is so different classes with the same job don't feel or play the same. |
Dread Knight |
Dread Knights are /not/ Shadow Knights. Don't simply think "evil knight" -- though it will be one of the classes that certainly lends itself to this. When Talisker is ready to speak about the Dread Knight you will know more... but until then... more on this later... - Tagad Dread Knights are /not/ Shadow Knights. Don't simply think "evil knight" -- though it will be one of the classes that certainly lends itself to this. |
Inquisitor |
Actually, Inquisitors simply run around bursting through doors yelling "Noooobody expects the Vanguard Inquisition!" - Elidroth |
Paladin |
Based upon discussions I've had with Talisker, dont expect the paladin to be a heavyweight in the healing department. - Tagad The Paladin for example is not a watered down warrior mixed with a watered down cleric. - Tagad |
Warrior |
The warrior (as well as the other protective fighters) is the meat shield, the tank. He will however have DPS that WILL contribute to the fight when not in a tanking role. If any class is useless unless performing their specific role, then we have failed as designers, and quite honestly, we're not going to fail. - Elidroth
As a warrior for example, I have to keep watch for defensive reactions like my party members needing rescue (don't they always? ), reacting to my attack chains, using tactical maneuvers, taking advantages of NPC weakness or states that open up, and much more. Sometimes you get multiple options and have to then decide which is more important. The decision you make could mean the difference between winning the fight or running back to your corpse instead of the fight taking 2 minutes or 3 minutes. - Elidroth |
Light Fighters | |
| Light Fighters are not tankers, they are specialized assaultants. Through various specializations, you may find that rogues deal top damage with daggers than sabers. Light Fighters have low hitpoints to balance out the damage they can produce. Using tactical advantages, Light fighters the decisions you make can either mean a dead target, or a dead tank... make your choices wisely. The more time you focus on Tactical advantages the more damage you will do. |
Bard |
We are not removing Bards from the adventuring sphere. - Tagad |
Berserker |
Legendary for working themselves into a frenzy before a battle and fighting with reckless savagery and insane fury |
Monk |
And Monks are BAD A$$ - Talisker |
Ranger |
At this point in time there is no "archer" class in Vanguard. Thats not saying that the ranger, or other classes will are not going to be very skilled with a bow or other ranged weapons - but it will not be their sole focus. - Tagad The Vanguard Ranger is not a Hybrid of Fighter and Druid. He has incredible martial prowess, coupled with great Ranged attacks. From close or far range he is deadly. While he may live in the wild, he does not commune with nature the way a Druid would. Instead he has gained abilities that allow him to track and to hunt using stealth. The Ranger does gain spells, which allow him to augment his performance, as well as increase his allies' capabilities. - Talisker He's a fighter, who lives in and utilizes nature, but is not the tree-hugger many games have turned him into lately. While he has ranged attacks, he is not purely a ranged fighter. - Elidroth |
Rogue |
Masters if shadows, experts in lumbar punctures. The focus of the rogue is the ability of being present but not being detected, the abilty of sticking that dagger in the sweet spot in the monsters back.
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Healers | |
| Vanguard healers will be cut from a different cloth than most other game's healers. We really wanted the healer's game to be something other than healing bot. Our combat system allows us to take the focus off of the traditional MMO paradigm of Tanking, Healing, DPS. While each of these is still important, interaction within the group and the player's ability to react to the NPC will play a larger role. We can make things more challenging without increasing NPC hitpoints and damage alone. Games of the past only gave you a few options - Aggro it, Nuke it, Heal us, etc. This allows us to reduce the focus of healing in combat. It is still needed in combat, but you won't spend all of your time managing the red bars. Instead you will be engaging the NPCs and healing when needed. Each healer class (Cleric is one of them) will engage in combat differently. - Talisker It may be that some people like doing nothing but managing the red bars. If that is the case, then you can still do that, but there will be many things that you could be doing if you chose to. - Talisker |
Blood Mage |
We aren't sure what a Blood Mage is, However, due to the nature of the name and it's place in the arctype tree... it seems that Blood Mages will be masters of blood transufions. Transfering health from one place to the other, which also means that he masters the blood element... maybe able to slow monsters and thin their blood. Increase health regeneration and purify the friendly blood.Whatever is in store for this class, it'll be very interesting. |
Cleric |
The Cleric [in addition to healing duties] is mainly a martial combatant, using specialized attacks and spells that will augment his damage and accuracy. He can also choose to use spells to damage and debuff his opponents. |
Disciple |
No information has been released about this class yet. More info to come.... |
Shaman |
Shamans have the reputation of being light healers and major buffers, calling upon totemic powers, they are masters of curses and cures. |
Arcane Casters | |
| I'm hoping I'm not overstepping my bounds here (and I'm sure Talisker will let me know if I am ), but your spells are going to grow with you in both power and appearance. But it's not going to be just a rank on an existing spell.. You're going to get new spells with new function, new form, and many times new appearance. Where's the excitement of getting a new spell if it looks the same as the last one? - Elidroth |
Necromancer |
Necromancers, known for being utterly evil and disgusting... fascinated with death and moreso life. One must understand life to understand death, and Necromancers have it nailed. I highly doubt Necromancers will have an instant death spell, but I wouldn't be surprised to see the Necromancers having a minion spell. They can kill, and they can revive to their own personal benefit. |
Psionicist |
Psionicist is the new class in town, replacing the ever so popular enchanter. Psionicist, will help the friends with mental aids, and invade/control mob minds. Unlike other games, this class will not have any major Crowd Control abilities. You maybe able to control a monster for a few moments, but not dazzle 10 of them at a time. |
Sorcerer |
Once the Sorcerer has mastered the 4 prime elements he will be able to begin combining them. The 4 base elements you know. The 4 para-elements are:
Magma - Earth and Fire Mud - Earth and Water Ice - Water and Air Smoke - Fire and Air There are more combinations that are know to exist but the knowledge of them has been lost. Search as they might the Sorcerers have not recovered all that was lost to them. Ancient manuscripts tell of Sorcerer's who could combine more than 2 elements, creating powerful quasi-elements. There is much to be discovered. - Talisker |
Summoner |
Was originally listed as a class, now under review.
Lastly, as for the summoner, one of the reasons we're not as focussed on that class is that we want summoned creatures, whether transient or persistent, to be available to most if not all classes and so we need to see where a class focused on summoning would fit in. - Aradune |










