1337 |
A numerical
translation for "elite" pronounced "leet," 1337 is a
slang developed by hackers in the '80s used over the internet. Many words
from the slang have leaked to popular culture today ("kidz" is
an example; using a z instead of an s is an element of 1337). It is mostly
prevalent in the gaming world online where people can interact textually. |
AE
|
Area
Effect. Used to refer to area-effect spells or abilities. E.g. fireball,
smoke grenade. |
AFK |
Away
from keyboard |
Aggro |
As
a verb, it refers to a hostile mob that has noticed a player and is actively
trying to attack that player. As a noun, it refers to the amount of “hostility”
the player has generated on the mob. In typical combat strategy, the fighter
tries to take as much aggro as possible away from weaker players such as
healers and mages. |
AOE
|
Same
as AE. Area of Effect. |
Attribute |
e.g.
Strength, Constitution, Dexterity, Intelligence, etc. |
Bind |
In
certain MMOs, characters are teleported back to a safe spot when they
die. This spot is predetermined by the user. The act of determining the
safe spot requires an explicit action by the user. That action is known
as a bind. The spot is typically referred to as a bind spot. |
Bio |
Short
for biological. Usually used to indicate bathroom break. |
BRB |
“be
right back” |
BRT |
“be
right there” |
BTW |
“by
the way” |
Buff |
Temporary
boost to character attribute or combat ability |
Camp(ing)
|
The
act of remaining in an area to hunt a specific mob or a specific spawn, also the act of logging out of the game, introduced by Everquest, to setup camp. |
CoH |
Call of Hero - Used in Everquest to teleport a player at your standing location, also the initials of an MMORPG - City
of Heroes. |
Class |
Professional
archetypes. In D&D games, these would be warrior, healer, rogue and
mage. The most typical class types are: close-range damage, ranged damage,
healing, crowd control, support. |
Cleric |
Typical
healing class in D&D style games |
Corpse |
In
certain MMOs, a corpse appears where the player died. Sometimes all the
player’s items and money are left on the corpse and the player is
teleported back to their bind spot. Corpses typically will decay after a
certain time proportional the character’s level. |
Corpse
Run |
The
act of retrieving your corpse after you have died. This is typically a dangerous
thing because people tend to die in dangerous places rather than safe places. |
Crafting
|
A general
category of skills that allows players to manufacture objects from raw resources |
Crowd
Control - CC |
Refers
to a set of spells / abilities that temporarily paralyze or stun other
mobs or players. Crowd control is an important group support ability
when fighting multiple mobs. |
DAoC |
Dark
Age of Camelot |
DD |
Direct
Damage. Used to refer to a class of spells and abilities that allow players
to damage enemies from a distance. The firebolt is the archetypal DD. |
Debuff |
The
opposite of a buff. An offensive spell cast on enemies that weakens an
attribute or combat ability. |
Dirt
Nap |
Slang
for dead. Most corpses lie on the ground when killed. |
DKP |
Dragon
kill points. A fairly elaborate score-keeping system used by guilds to
fairly distribute loot based on participation and contribution to the
guild.
|
DoT |
Damage
over time. Refers to a class of spells that deals damage over a period
of time. These spells typically do more damage than DD spells overall. |
DPS |
Damage
per second. Used when figuring out weapon speed and damage.
|
Druid |
Hybrid
class in D&D style games - part healer, part support, part fighter. |
Eating
Grass |
Slang
for dead. Most corpses lie on the ground when killed face down. |
EQ |
EverQuest |
Experience |
A quantity
gained when completing tasks/quests, killing mobs, or various other achievements
in games. When enough experience is accrued, characters often “level
up” and become more powerful.
|
Farm(ing) |
The
act of accumulating currency or a specific item by repeatedly killing
a mob or repeatedly performing a series of actions |
Gank |
Verb.
To be ganked is a term referring to one player being overwhelmed and killed
by a large group. Can be either by a group of other players doing player-kill
or a group of NPC monsters. Used in a sentence, "I got ganked yesterday in Fel." Typically
has the connotation that the other people had an unfair advantage (in number
or level). |
GM |
Game
Master. GM's are characters in an MMORPG who are used by employees of the
game's creator company. They monitor the actions of the game world and answer
the questions and complaints of the players. They have absolute control
and power within the game. If the crime (breaking a law of the game, not
the real world) committed is serious enough, they could even expel players
permanently from the game. |
Griefer |
Title
for a player who enjoys inflicting pain upon other players needlessly. If
you kill newbies in a PvP game when you are level 50, you will gain no experience
or benefit from the victimization beyond the pure joy of knowing you have
given the player “grief.” Though griefers are almost always
PKers, PKers are not necessarily griefers. |
Guilds |
Semi-permanent
player groups. In typical games, players must use a substantial amount of
capital to start the guild. |
GTG |
“good
to go” and “got to go” - can be confusing when context
is unclear |
Health |
A base
attribute of characters |
IMHO |
“in
my humble opinion” |
IRL |
“in
real life” |
Instance |
An
instantiation of a particular dungeon for a particular group of players.
Instanced dungeons are then parallel worlds such that different groups
of players can explore the same dungeon in separate groups. |
J/K |
“just
kidding” |
Kite |
To
lure a mob or player around much like a kite on a string while attacking
it in some capacity. A player draws agro and the mobility of the monster
is reduced. The monster tries to follow the target (thus becoming the
kite on the string with the target hold the string.) In EQ a common kiting
is DoT (Damage over time) with a snare (reduces the monsters speed) then
running in a large circle until the monster is dead. Methods of kiting
vary from game to game. |
KS |
Kill
Stealing.
When another player attacks the same creature as another player and receives
the reward for the kill instead of the person who originated combat. Newer
games have mechanisms for discouraging this behavior. |
LD |
Link
dead - when a player is disconnected from the game |
Leet |
Slang
variant of “elite” |
LFG |
“looking
for group” |
LFT |
“looking
for team” |
LMAO |
“laughing
my ass off” |
LOL |
“laughing
out loud” |
Loot |
Currency
or items that are dropped by a mob when it is defeated |
Mana |
A commonly-used
pool of magic potential (magical analog of health points) |
Medding |
Resting in order to gain back mana in EQ was called Meditating. This is the
commonly used abbreviation, also shortened to Med, as in, "Don't pull yet, I
need to med." |
Mez |
Short
for mesmerize. A short-hand for a collection of abilities that temporarily
stun or immobilize enemies. Falls into the more general category known as
crowd control. |
Min-Maxing |
When
players attempt to create their characters as powerful as they can be by
crunching statistics, planning their future routes, and any other methods
in order to make their characters the statistically best character possible.
Optimization. |
MMORPG |
Massively-Multiplayer
Online Role-Playing Game |
Mob |
An
AI controlled monster. 'Mob' originally comes from the MUD era, where it was short for 'mobile', to differentiate monsters that would patrol a set of rooms as opposed to monsters which would stay in one place until killed. |
MOO |
MUD
Object Oriented. Users in MOOs are able to create their own content -
both static and dynamic objects. |
MT |
“mistell”.
Mistells occur frequently because of typing in the wrong name before sending
a message. Also because of auto-reply features. |
MUD |
Multi-User
Dungeon, although some prefer Multi-User Domain. These were the original
textual online worlds. |
Nerf |
To
soften or reduce an ability, item, player, or action. Usually this is
a term applied when a power or ability is reduced because it is perceived
to be too powerful. |
Newbie |
A new
player |
Noob |
The
pejorative form of newbie |
NP |
“no
problem” |
NPC |
Non-player
character (ie. controlled by AI) |
OMG |
“oh
my god” |
OMW |
“on
my way” |
OOC |
out-of-character
- used to refer to OOC chat |
OOM |
“out
of mana” |
ownz |
Derived
from the original word "own," both words have the same meaning:
to defeat some other entity in battle or other form of competition. The
"pwnz" origin is probably from the fact that the "o"
and "p" keys are adjacent on the standard qwerty keyboard, and
were used interchangeably by mistake in games and stuck around since then. |
PB |
Point
blank. Used to refer to a class of spells that originates in a radius around
the caster. Typically, these spells are dangerous to the caster because
they require proximity to the enemy. Specific spells are typically concatenated
with the ability, i.e. pbae mez, pbae stun |
PC
|
Player
Character |
PK |
Player
Killing |
PKer |
Player
Killer - a derogatory term - as in a person who primarily plays to kill
other players |
Port |
Short
for teleport. Used as a noun and a verb. |
Power
Level |
When
a higher level player tries to help a lower level player level faster. Most
games have mechanisms that prevent power leveling. |
Proc |
Short
for "process" - the term given to the "chance to hit" of special abilities
and effects on weapons in the game |
Pull |
A standard
hunting strategy where a player lures a single or a group of mobs to the
group so that the group can hunt from a safe area instead of hunting in
areas where new mobs may spawn. |
PvE |
Player
vs. Environment. Environment stands for all monsters (mobs) in the world |
PvP |
Player
vs. Player combat |
pwnz |
same
as ownz |
Race |
Typically
fantastical creations, such as Elves, Trolls and the like. |
Raid |
A more
substantial engagement involving a large organized group of players typically
set in a dungeon and involving difficult mobs |
Respec |
At
certain high levels in some games, you are given the chance to “respec”
your character. When you respec, you recreate your character from level
1 until the present level in terms of skills/powers/abilities/etc. |
Rez |
Short
for resurrection. Refers to abilities that revive players that have just
died. Typically only available to healer classes. |
ROFL |
“rolling
on floor laughing” |
RvR |
Realm
vs. Realm. |
Server |
Due
to technical reasons, each server can only support a limited amount of players.
Each MMORPG typically has several servers. Players cannot interact with
players on other servers. |
Shard |
Synonymous
with server |
Solo |
The
act of playing alone, hunting mobs alone. |
Spawn |
Mobs
typically appear (spawn) on a given schedule. This is both a verb and noun. |
Spec |
Short
for specification. When used in games, it usually refers to the build/specifications
of your character in terms of skills/abilities/magic/powers/etc. |
Stun |
A typical
form of crowd control ability that immobilizes an enemy |
SWG |
Star
Wars Galaxies |
Tank |
As
a noun, refers to character classes that can take a lot of damage. As a
verb, refers to the act of drawing aggro from mobs before other team members
strike with their abilities. |
Twink |
As
a verb, the act of giving currency or valuable items to a newbie. As a noun,
refers to a character that is twinked. In many games, twinked characters
are visually marked by their level-inappropriate gear. |
Twisting |
To rapidly change from one type of ability to another where the abilities overlap
momentarily. In DAOC a bard sings a song that gives a buff. By rapidly changing
the song several songs will overlap due to the duration of the songs continuing
for a short period of time.
|
Uber |
Slang
form of super |
WB |
“welcome
back” |
WoW |
World
of Warcraft |
WTB |
“want
to buy” |
WTS |
“want
to sell” |
XP |
experience
points |
Zerg |
A combat
strategy where a large group of players rush in at the target. Seen as a
simple-minded strategy that requires no skill. |
Zone |
In
games where different areas of the world are parceled out for loading reasons,
different areas are referred to as zones. |