FAQ - General MMOG Phillosophy
18.1.15 Should power players and casual players yield the same rewards?
At the risk of jumping head first into the controversy, my feelings go back to the concept of risk vs. reward.
If you fight for hours and hours into the depths of a dungeon, knowing that if you screw up it's a lot of time lost, I'd argue the risk is greater, and so should be the reward.
So I think these varying types of encounters and contiguous time commitments do have an impact on risk/reward and that the lewts should be adjusted accordingly.
I think we are very committed to providing different regions of content for different playstyles and time commitments. But I don't think we'd agree to an assertion the rewards should be roughly the same.
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