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FAQ - General MMOG Phillosophy


18.1.19 Many MMOG's today have been made easier, with less down time, lower risks, easy travel, etc. Do you think you will be able to recapture the sense of adventure and challenge that many of us are missing in our games today?




We're going to try, that's for sure -- and I think we can do it. While we all want fame, glory, money, etc., just as anyone else, we want MORESO to make the game we want to make, and a game that we're fairly sure a bunch of players will enjoy.

I guess, bottom line, is that if we make a game we love, and for a group of people that we've already made a game for in the past that will hopefully enjoy the new game as well, and it garners a 'mere' 400,000 or so subs... well, that would make us MUCH happier than going for the 'accessible' million-plus subscriber game, compromising what we feel is a fun and challenging game, and simultaneously taking a huge risk that we might only get 50,000 subs.


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June 5, 2006