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FAQ - General MMOG Phillosophy


18.4.11 Should there be some compensation that would benefit players that are not able to invest as many hours in a game?




I'm against anything that, in effect, punishes a player for wanting to play the game more. The whole point of making a compelling game, book, movie, etc. is to bring players into that immersive setting they never want to leave... isn't a good book one that you don't want to put down, and you suddenly realize it's 3am in the morning?

That's entertainment.

Allowing (or even encouraging) a player to enter into a situation where he is disincentivized to play more (or, worse yet, incentivized to figure out a way around it... the hard core powergamer, I imagine, would have multiple characters and/or accounts and just make sure he was playing whichever character who was in his 'power hour') seems like the antithesis of good entertainment.


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June 5, 2006