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FAQ - General MMOG Phillosophy


18.4.12 Did the game designers or the players create camping?




I think we unwittingly created an encounter system that made it such that camping was seen to be more efficient from a min/max standpoint than actually 'doing' a dungeon (the latter being our intent).

There are several other instances where our original intent didn't turn out to be the 'norm' when it comes to playing EverQuest (pulling, FD, resurrection at higher levels, kiting, too much downtime (e.g. boats) and more).

The 'Vision' didn't always turn out to work the way we'd envisioned, and the Vision is always something that's evolving as we learn more and more about these games and what makes them tick. I think the ideals remain the same, but hopefully we're learning more and more about how to realize those ideals.


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June 5, 2006