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FAQ - General MMOG Phillosophy


18.6.11 When you're programming your quest tools, could there be a master "on" switch for the quest somewhere? You should be able to see every portion of the quest in your Quest Tool (TM) so that you can audit the quest for problems or updating if necessary.




Up until now, and extending into the future, we've been paying a lot of attention to our tools. The point you bring up above is a good one. For all of our assets, we are endeavoring to provide as much potential for cross-referencing as possible. In MMO development, having a living, breathing world is paramount, and we're making sure that our designers have the best possible interface to create this.

You're right about the on/off switch. Questing is something that we're currently devoting a lot of attention to, and we've come to the same conclusion. There should never be a quest on a live server that's only partially finished, and we need to be able to activate and deactivate them at will.

As for your other suggestions, I think you'll be happy with some of the ideas that our design department has cooked up. Pretty cool stuff. - Amanda Poe, Senior Programmer


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June 5, 2006