That's pretty accurate. A good percentage of the components crafters will need to make these powerful items are found out in the field. In other words, they might drop off a boss mob in the depths of a dungeon or they might be found in the depths of a dungeon and need to be harvested from there, by the right people, with the right tools.
Bottom line: Some of the phat loot will be dropped complete from mobs or as quest rewards, but another big percentage will be dropped as components either from mobs, quest rewards, or from harvesting (which isn't necessarily in your back yard with the birds singing on a nice sunny day).
We hope this not only avoids concerns, but also that it creates interdependence between crafting and adventuring spheres. I see a lot of adventurers returning to towns to sell or have their friend use the components they received adventuring to make useful items (of both spheres) and I also see a lot of harvesters grouping with adventurers to guard them as they fight their way down to that rare vein of mithril that spawned in the depths of a nasty dungeon. Or to remove that cave-in that's blocking the way to either the boss mob, the rare harvesting spawn, or both :)
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