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FAQ - General


1.12 A lot of games list System Requirements that often prove false upon release. Does Sigil plan on being as close as possible to the truth on game requirements?



I hear you. We will be as honest as we are allowed to be (it's not all in our hands, but the marketing departments seem very cool about these things -- I'm just saying I don't have authority over that area, just influence).

But I think you guys know I'm very straight up with you. I'd like to post minimum specs that are really minimum specs (e.g. you can play the game and have fun, but all the graphics goodness slider bars will be turned off), and then recommended which would be the slider bars in the middle, and then 'crazy' or some such, which would be the best system you could buy at the time. Though keep in mind the best system buyable during beta or release likely will not be able to have everything turned all the way up -- the game has to scale both backwards and then forwards into time so it still looks great years after release.

The reason we are not talking about specs now is that it's just not a good idea for the following reasons:

1. the game is not done
2. the game is not fully optimized
3. technology changes very quickly
4. the price of technology changes very quickly

Thus the system I use to run Vanguard today in alpha mode will likely be MUCH more cheaper when the game comes out (or even during beta), and also I'm running on relatively unoptimized code (though we are putting some optimizations in for E3 demos and such).


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June 5, 2006