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FAQ - General
Questions Regarding General
1.1 What is a FAQ?
1.10 What sort of technology are you using for your primary graphics engine for Vanguard?
1.11 Is there a plan to hamper IGE type companies?
1.12 A lot of games list System Requirements that often prove false upon release. Does Sigil plan on being as close as possible to the truth on game requirements?
1.2 What is an MMORPG (Massively Multiplayer Role-Playing Game)?
1.3 What do these other terms like 'MMOG', 'MMO', 'MMOFPS' and 'PSW
1.4 What is Vanguard: Saga of Heroes?
1.4.1 What do you mean by a 'third generation MMORPG'?
1.4.2 Why should I play your game? I already have a guild and massive time invested in another MMOG.
1.4.2.1 What aspects of Vanguard do you think will especially appeal to the female gamer?
1.4.3 What makes Vanguard really different? Can you talk about exciting new features that really set the game apart?
1.5 Does it cost money to play Vanguard: Saga of Heroes?
1.5.1 Will there be a product to buy in stores?
1.5.2 Will there be a monthly fee to pay to play?
1.5.3 Will there be alternate ways to pay to play other than a credit card?
1.5.4 Why, in your opinion, do the monthly subscription costs of MMOGs seem to going up?
1.6 Who are you guys? What is Sigil Games Online, Inc.?
1.6.1 What is Sigil's goal as company?
1.6.2 What is Sigil's goal for Vanguard: Saga of Heroes?
1.6.2.1 Who is your target audience?
1.6.2.1.1 How will you address players with different amounts of time to play? There are casual players, players who like to group, and players who liked to be involved in massive raids. can they all co-exist?
1.6.2.1.2 Will you attempt to appeal to other types of gamers?
1.6.2.1.3 How important is player interdependence and how does it relate to community development?
1.6.2.2 Some MMOGs have focused more on the 'sandbox' or the 'virtual reality' and 'simulation of real life' aspect of online gaming. Others have focused more on gaming and entertainment. Where does Vanguard: Saga of Heroes fit in?
1.6.2.3 Are you building Vanguard: Saga of Heroes more to expand the gamespace and appeal to new gamers, or to appeal to existing MMOG players, or both?
1.6.2.4 How do you propose to draw in people who have not previously played MMORPGs?
1.6.2.5 How do you intend to make a game that is challenging but not overly tedious?
1.6.3 Where can I find out more information about the team, their experience, and their accomplishments?
1.6.4 Will the development team be playing Vanguard: Saga of Heroes?
1.6.4.1 I've heard that Sigil has a number of 'tenets' related to MMOGs... could you share a few?
1.6.5 Many of the current Sigil Games Online developers have previously been involved in the creation of high-profile MMORPGs. What lessons has the development team learned from these experiences?
1.7 Who is your publisher?
1.7.1 What can you tell us about your relationship with Microsoft?
1.7.2 What sort of creative freedoms do you have?
1.7.3 Who will host the game's servers and where will they be located?
1.7.4 Give us three reasons to be excited about the collaboration between Microsoft and Sigil Games Online.
1.8 What is this XNA I keep hearing about from Microsoft and how will it affect Vanguard?
1.8.1 Does this mean that Vanguard is a multi-platform game?
1.9 This is more of a general question about MMOG developers, publishers, etc., and how those relationships work, how profit and contracts work, etc. Could you give us a summary of what might be typical in this industry?
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» Current Phase:
BETA 1
» Release Date:
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Poll
Are you getting amped for E3 2006 this week?
Of course. I'm going. It's what I live for.
Love to go. But I got this thing. It's called a job.
They're making me go.
Are they giving away free stuff?
Nope. I just "don't belive the hype."
What's an E3?
View Results
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June 5, 2006