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FAQ - Player Characters
Questions Regarding Player Characters
5.1 What sort of customization will be available at Character Creation?
5.10 Will characters age?
5.11 Will characters need to eat and drink?
5.12 Will I need to use outside tools like parsing in order to effectively play my character?
5.13 Will there be different pathways to improve my character?
5.14 Will you allow server transfers?
5.15 Will you allow players to buy pre-made characters?
5.16 How much should a solitary player be able to affect the world? How should this change if he teams up with other players in social groups?
5.2 What about my character's appearance and clothing - will I be able to make my character appear unique?
5.2.1 A question that some people have been interested in is the realism of the character models to be used in the game. In most past MMOGs characters have tended to be on the perfect side of dimensions. What are your views on this?
5.3 How many characters will I be allowed per account?
5.4 How many characters will I be allowed per 'shard'?
5.5 How will you handle character naming, unique names, etc.? Can my character have a first and last name?
5.6 What about Character Statistics - will players know what they mean?
5.7 Will there be character emotes?
5.8 Will there be character animations?
5.8.1 How much work is being put into the animations of the character models themselves? Will we see realistic motions for such things as movement? Has any use of motion capture been made?
5.8.2 Have you decided to move beyond the process of one size fits all with differing motions to fit different spells instead of one motion to represent all of casting? The same goes for fighting as well.
5.9 Will characters react to the environment? For example, sit on a chair or lay on a bed?
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» Release Date:
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Poll
Are you getting amped for E3 2006 this week?
Of course. I'm going. It's what I live for.
Love to go. But I got this thing. It's called a job.
They're making me go.
Are they giving away free stuff?
Nope. I just "don't belive the hype."
What's an E3?
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June 5, 2006