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FAQ - Classes/Roles
Questions Regarding Classes/Roles
7.1 In the context of the game, what is a class and a role?
7.2 How many classes will there be?
7.3 How does choosing classes work?
7.4 Will there be traditional High Fantasy classes?
7.4.1 How will you deal with the hybrid vs. specialist issues?
7.4.2 Will there be multi-classing?
7.4.3 Will one class be able to solo better than another?
7.5 Will there be crafting (non hack-n-slash gameplay)?
7.5.1 How will crafting work?
7.5.2 How will crafting affect the economy?
7.5.3 How will crafting affect dropped loot?
7.5.3.1 I think elsewhere in the FAQ it hinted that the most powerful items in the game would be crafted from rare dropped components, so both adventuring and crafting are necessary to make the most powerful items. Correct me if I'm wrong.
7.5.3.2 Can you tell me more about areas where I would be harvesting as a Crafter, my ability to defend myself, etc.?
7.5.4 Will Crafters be able to mark the items they craft?
7.5.5 Assuming you can still perform "reasonably altho nowhere close to optimal" when you enter combat in trading sphere ...
Will you be able to, say, gather herbs at a "reasonably altho nowhere close to optimal" rate if you are in combat gear? Or is this a case of "that option is not available, please go back to town and change your sphere" game restriction ?
7.5.5.1 If i am a high level warrior gathering and attacked by mobs can i still use my fighting abilities to defend myself although at a big disadvantage due to only wearing crafter gear and using a crafters tool as a weapon?
7.6 Can you tell me more about these two 'spheres' of gameplay, crafting and adventuring? How does one switch between the two? For example, can a group of adventures set out and some swap spheres to harvest ore or clear a rock fall then swap back to their adventurer sphere?
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June 5, 2006